SDL: Map GameCube controller trigger clicks as misc3 and misc4

From 25cf1a569c390282eebe28b6cbe1c2878ba10599 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 28 Jul 2025 13:11:07 -0700
Subject: [PATCH] Map GameCube controller trigger clicks as misc3 and misc4

This is for consistency with the GC Ultimate controller and allows binding in Steam
---
 src/joystick/SDL_gamepad.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/joystick/SDL_gamepad.c b/src/joystick/SDL_gamepad.c
index 9be0c575506bd..3f420f2628c2d 100644
--- a/src/joystick/SDL_gamepad.c
+++ b/src/joystick/SDL_gamepad.c
@@ -714,7 +714,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
           product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER2 ||
           product == USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER3))) {
         // GameCube driver has 12 buttons and 6 axes
-        SDL_strlcat(mapping_string, "a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
+        SDL_strlcat(mapping_string, "a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,misc3:b11,misc4:b10,hint:!SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS:=1,", sizeof(mapping_string));
     } else if (vendor == USB_VENDOR_NINTENDO &&
                (guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCLeft ||
                 guid.data[15] == k_eSwitchDeviceInfoControllerType_HVCRight ||