SDL: Map the Android MENU button back to the SDL MENU key

From beb6a2afdc74a00f07ec230297c2675920a7bf79 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 14 Feb 2023 18:02:12 -0800
Subject: [PATCH] Map the Android MENU button back to the SDL MENU key

Thanks to @AntTheAlchemist for the investigation!

Fixes https://github.com/libsdl-org/SDL/issues/7318
---
 src/joystick/android/SDL_sysjoystick.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/joystick/android/SDL_sysjoystick.c b/src/joystick/android/SDL_sysjoystick.c
index bbb85493bf44..6b1deb380f10 100644
--- a/src/joystick/android/SDL_sysjoystick.c
+++ b/src/joystick/android/SDL_sysjoystick.c
@@ -180,6 +180,8 @@ static SDL_Scancode button_to_scancode(int button)
         return SDL_SCANCODE_ESCAPE;
     case SDL_GAMEPAD_BUTTON_BACK:
         return SDL_SCANCODE_ESCAPE;
+    case SDL_GAMEPAD_BUTTON_START:
+        return SDL_SCANCODE_MENU;
     case SDL_GAMEPAD_BUTTON_DPAD_UP:
         return SDL_SCANCODE_UP;
     case SDL_GAMEPAD_BUTTON_DPAD_DOWN: