SDL: Mark gamepads as invalid if they can't be opened (57de4)

From 57de46ae7ef5111d1b43775e727bb52b5e6a28d0 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 2 Jun 2025 09:21:13 -0700
Subject: [PATCH] Mark gamepads as invalid if they can't be opened

Fixes https://github.com/libsdl-org/SDL/issues/13129

(cherry picked from commit 4b0f48c4cff61332fd8693e932822ee7104f3c74)
---
 src/joystick/SDL_gamepad.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/joystick/SDL_gamepad.c b/src/joystick/SDL_gamepad.c
index 86dd062769e71..385e890cf9809 100644
--- a/src/joystick/SDL_gamepad.c
+++ b/src/joystick/SDL_gamepad.c
@@ -2754,6 +2754,7 @@ SDL_Gamepad *SDL_OpenGamepad(SDL_JoystickID instance_id)
 
     gamepad->joystick = SDL_OpenJoystick(instance_id);
     if (!gamepad->joystick) {
+        SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, false);
         SDL_free(gamepad);
         SDL_UnlockJoysticks();
         return NULL;
@@ -2762,6 +2763,7 @@ SDL_Gamepad *SDL_OpenGamepad(SDL_JoystickID instance_id)
     if (gamepad->joystick->naxes) {
         gamepad->last_match_axis = (SDL_GamepadBinding **)SDL_calloc(gamepad->joystick->naxes, sizeof(*gamepad->last_match_axis));
         if (!gamepad->last_match_axis) {
+            SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, false);
             SDL_CloseJoystick(gamepad->joystick);
             SDL_free(gamepad);
             SDL_UnlockJoysticks();
@@ -2771,6 +2773,7 @@ SDL_Gamepad *SDL_OpenGamepad(SDL_JoystickID instance_id)
     if (gamepad->joystick->nhats) {
         gamepad->last_hat_mask = (Uint8 *)SDL_calloc(gamepad->joystick->nhats, sizeof(*gamepad->last_hat_mask));
         if (!gamepad->last_hat_mask) {
+            SDL_SetObjectValid(gamepad, SDL_OBJECT_TYPE_GAMEPAD, false);
             SDL_CloseJoystick(gamepad->joystick);
             SDL_free(gamepad->last_match_axis);
             SDL_free(gamepad);