From 8f8880a8ebbc6bf21b3e7f4b16c5b33373a38e29 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Max=20Seidenst=C3=BCcker?= <[EMAIL REDACTED]>
Date: Fri, 6 Feb 2026 16:20:00 +0100
Subject: [PATCH] Merge all occurances of __func__ and __FUNCTION__ to
SDL_FUNCTION
---
include/SDL3/SDL_stdinc.h | 2 +-
src/audio/aaudio/SDL_aaudio.c | 16 ++++++++--------
src/audio/ngage/SDL_ngageaudio.cpp | 2 +-
src/core/android/SDL_android.c | 12 ++++++------
src/render/direct3d11/SDL_render_d3d11.c | 18 +++++++++---------
src/render/direct3d11/SDL_shaders_d3d11.c | 2 +-
src/render/direct3d12/SDL_render_d3d12.c | 10 +++++-----
.../direct3d12/SDL_render_d3d12_xbox.cpp | 4 ++--
src/render/direct3d12/SDL_shaders_d3d12.c | 2 +-
.../direct3d12/SDL_shaders_d3d12_xboxone.cpp | 2 +-
.../SDL_shaders_d3d12_xboxseries.cpp | 2 +-
src/render/vulkan/SDL_render_vulkan.c | 4 ++--
src/video/cocoa/SDL_cocoamouse.m | 2 +-
src/video/cocoa/SDL_cocoawindow.m | 2 +-
src/video/n3ds/SDL_n3dsframebuffer.c | 2 +-
15 files changed, 41 insertions(+), 41 deletions(-)
diff --git a/include/SDL3/SDL_stdinc.h b/include/SDL3/SDL_stdinc.h
index a14efbdea0365..508eddcfca84e 100644
--- a/include/SDL3/SDL_stdinc.h
+++ b/include/SDL3/SDL_stdinc.h
@@ -257,7 +257,7 @@ void *alloca(size_t);
* For example:
*
* ```c
- * #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n")`
+ * #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(SDL_FUNCTION) ": " X "\n")`
* ```
*
* \param arg the text to turn into a string literal.
diff --git a/src/audio/aaudio/SDL_aaudio.c b/src/audio/aaudio/SDL_aaudio.c
index 2478d7d5c3cba..3160b88b1b5de 100644
--- a/src/audio/aaudio/SDL_aaudio.c
+++ b/src/audio/aaudio/SDL_aaudio.c
@@ -265,7 +265,7 @@ static int AAUDIO_RecordDevice(SDL_AudioDevice *device, void *buffer, int buflen
static void AAUDIO_CloseDevice(SDL_AudioDevice *device)
{
struct SDL_PrivateAudioData *hidden = device->hidden;
- LOGI(__func__);
+ LOGI(SDL_FUNCTION);
if (hidden) {
if (hidden->stream) {
@@ -353,7 +353,7 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
if (res != AAUDIO_OK) {
LOGI("SDL Failed AAudioStreamBuilder_openStream %d", res);
ctx.AAudioStreamBuilder_delete(builder);
- return SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
+ return SDL_SetError("%s : %s", SDL_FUNCTION, ctx.AAudio_convertResultToText(res));
}
ctx.AAudioStreamBuilder_delete(builder);
@@ -403,7 +403,7 @@ static bool BuildAAudioStream(SDL_AudioDevice *device)
res = ctx.AAudioStream_requestStart(hidden->stream);
if (res != AAUDIO_OK) {
LOGI("SDL Failed AAudioStream_requestStart %d recording:%d", res, recording);
- return SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
+ return SDL_SetError("%s : %s", SDL_FUNCTION, ctx.AAudio_convertResultToText(res));
}
LOGI("SDL AAudioStream_requestStart OK");
@@ -423,7 +423,7 @@ static bool AAUDIO_OpenDevice(SDL_AudioDevice *device)
SDL_assert(device->handle); // AAUDIO_UNSPECIFIED is zero, so legit devices should all be non-zero.
#endif
- LOGI(__func__);
+ LOGI(SDL_FUNCTION);
if (device->recording) {
// !!! FIXME: make this non-blocking!
@@ -467,7 +467,7 @@ static bool PauseOneDevice(SDL_AudioDevice *device, void *userdata)
if (res != AAUDIO_OK) {
LOGI("SDL Failed AAudioStream_requestPause %d", res);
- SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
+ SDL_SetError("%s : %s", SDL_FUNCTION, ctx.AAudio_convertResultToText(res));
}
}
}
@@ -491,7 +491,7 @@ static bool ResumeOneDevice(SDL_AudioDevice *device, void *userdata)
aaudio_result_t res = ctx.AAudioStream_requestStart(hidden->stream);
if (res != AAUDIO_OK) {
LOGI("SDL Failed AAudioStream_requestStart %d", res);
- SDL_SetError("%s : %s", __func__, ctx.AAudio_convertResultToText(res));
+ SDL_SetError("%s : %s", SDL_FUNCTION, ctx.AAudio_convertResultToText(res));
}
}
}
@@ -509,7 +509,7 @@ static void AAUDIO_Deinitialize(void)
{
Android_StopAudioHotplug();
- LOGI(__func__);
+ LOGI(SDL_FUNCTION);
if (ctx.handle) {
SDL_UnloadObject(ctx.handle);
}
@@ -520,7 +520,7 @@ static void AAUDIO_Deinitialize(void)
static bool AAUDIO_Init(SDL_AudioDriverImpl *impl)
{
- LOGI(__func__);
+ LOGI(SDL_FUNCTION);
/* AAudio was introduced in Android 8.0, but has reference counting crash issues in that release,
* so don't use it until 8.1.
diff --git a/src/audio/ngage/SDL_ngageaudio.cpp b/src/audio/ngage/SDL_ngageaudio.cpp
index ed96f5554768e..aff7ff0b161b6 100644
--- a/src/audio/ngage/SDL_ngageaudio.cpp
+++ b/src/audio/ngage/SDL_ngageaudio.cpp
@@ -278,7 +278,7 @@ void CAudio::MaoscPlayComplete(TInt aError)
}
// We shouldn't get here.
- SDL_Log("%s: %d", __FUNCTION__, aError);
+ SDL_Log("%s: %d", SDL_FUNCTION, aError);
}
static TBool gAudioRunning;
diff --git a/src/core/android/SDL_android.c b/src/core/android/SDL_android.c
index 62bb6602717f0..fa559484f9686 100644
--- a/src/core/android/SDL_android.c
+++ b/src/core/android/SDL_android.c
@@ -1841,7 +1841,7 @@ static bool Android_JNI_ExceptionOccurred(bool silent)
static void Internal_Android_Create_AssetManager(void)
{
- struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(__FUNCTION__);
+ struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(SDL_FUNCTION);
JNIEnv *env = Android_JNI_GetEnv();
jmethodID mid;
jobject context;
@@ -2062,7 +2062,7 @@ bool Android_JNI_HasClipboardText(void)
*/
int Android_JNI_GetPowerInfo(int *plugged, int *charged, int *battery, int *seconds, int *percent)
{
- struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(__FUNCTION__);
+ struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(SDL_FUNCTION);
JNIEnv *env = Android_JNI_GetEnv();
jmethodID mid;
jobject context;
@@ -2425,7 +2425,7 @@ const char *SDL_GetAndroidInternalStoragePath(void)
static char *s_AndroidInternalFilesPath = NULL;
if (!s_AndroidInternalFilesPath) {
- struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(__FUNCTION__);
+ struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(SDL_FUNCTION);
jmethodID mid;
jobject context;
jobject fileObject;
@@ -2476,7 +2476,7 @@ const char *SDL_GetAndroidInternalStoragePath(void)
Uint32 SDL_GetAndroidExternalStorageState(void)
{
- struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(__FUNCTION__);
+ struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(SDL_FUNCTION);
jmethodID mid;
jclass cls;
jstring stateString;
@@ -2519,7 +2519,7 @@ const char *SDL_GetAndroidExternalStoragePath(void)
static char *s_AndroidExternalFilesPath = NULL;
if (!s_AndroidExternalFilesPath) {
- struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(__FUNCTION__);
+ struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(SDL_FUNCTION);
jmethodID mid;
jobject context;
jobject fileObject;
@@ -2565,7 +2565,7 @@ const char *SDL_GetAndroidCachePath(void)
static char *s_AndroidCachePath = NULL;
if (!s_AndroidCachePath) {
- struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(__FUNCTION__);
+ struct LocalReferenceHolder refs = LocalReferenceHolder_Setup(SDL_FUNCTION);
jmethodID mid;
jobject context;
jobject fileObject;
diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c
index 4c32a88dfa02e..8456e6c32b57c 100644
--- a/src/render/direct3d11/SDL_render_d3d11.c
+++ b/src/render/direct3d11/SDL_render_d3d11.c
@@ -40,9 +40,9 @@
#include "SDL_shaders_d3d11.h"
#if defined(_MSC_VER) && !defined(__clang__)
-#define SDL_COMPOSE_ERROR(str) __FUNCTION__ ", " str
+#define SDL_COMPOSE_ERROR(str) SDL_FUNCTION ", " str
#else
-#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
+#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(SDL_FUNCTION) ", " str
#endif
#define SAFE_RELEASE(X) \
@@ -904,7 +904,7 @@ static HRESULT D3D11_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
IDXGIFactory_MakeWindowAssociation(data->dxgiFactory, hwnd, DXGI_MWA_NO_WINDOW_CHANGES);
#else
- SDL_SetError(__FUNCTION__ ", Unable to find something to attach a swap chain to");
+ SDL_SetError(SDL_FUNCTION ", Unable to find something to attach a swap chain to");
goto done;
#endif // defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) / else
}
@@ -992,7 +992,7 @@ static HRESULT D3D11_CreateWindowSizeDependentResources(SDL_Renderer *renderer)
*/
SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
data->rotation = D3D11_GetCurrentRotation();
- // SDL_Log("%s: windowSize={%d,%d}, orientation=%d", __FUNCTION__, w, h, (int)data->rotation);
+ // SDL_Log("%s: windowSize={%d,%d}, orientation=%d", SDL_FUNCTION, w, h, (int)data->rotation);
if (D3D11_IsDisplayRotated90Degrees(data->rotation)) {
int tmp = w;
w = h;
@@ -1216,7 +1216,7 @@ static bool D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
if (textureFormat == DXGI_FORMAT_UNKNOWN) {
return SDL_SetError("%s, An unsupported SDL pixel format (0x%x) was specified",
- __FUNCTION__, texture->format);
+ SDL_FUNCTION, texture->format);
}
textureData = (D3D11_TextureData *)SDL_calloc(1, sizeof(*textureData));
@@ -2043,7 +2043,7 @@ static bool D3D11_UpdateViewport(SDL_Renderer *renderer)
* SDL_CreateRenderer is calling it, and will call it again later
* with a non-empty viewport.
*/
- // SDL_Log("%s, no viewport was set!", __FUNCTION__);
+ // SDL_Log("%s, no viewport was set!", SDL_FUNCTION);
return false;
}
@@ -2110,7 +2110,7 @@ static bool D3D11_UpdateViewport(SDL_Renderer *renderer)
d3dviewport.Height = orientationAlignedViewport.h;
d3dviewport.MinDepth = 0.0f;
d3dviewport.MaxDepth = 1.0f;
- // SDL_Log("%s: D3D viewport = {%f,%f,%f,%f}", __FUNCTION__, d3dviewport.TopLeftX, d3dviewport.TopLeftY, d3dviewport.Width, d3dviewport.Height);
+ // SDL_Log("%s: D3D viewport = {%f,%f,%f,%f}", SDL_FUNCTION, d3dviewport.TopLeftX, d3dviewport.TopLeftY, d3dviewport.Width, d3dviewport.Height);
ID3D11DeviceContext_RSSetViewports(data->d3dContext, 1, &d3dviewport);
data->viewportDirty = false;
@@ -2746,13 +2746,13 @@ static SDL_Surface *D3D11_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rec
renderTargetView = D3D11_GetCurrentRenderTargetView(renderer);
if (!renderTargetView) {
- SDL_SetError("%s, ID3D11DeviceContext::OMGetRenderTargets failed", __FUNCTION__);
+ SDL_SetError("%s, ID3D11DeviceContext::OMGetRenderTargets failed", SDL_FUNCTION);
goto done;
}
ID3D11View_GetResource(renderTargetView, (ID3D11Resource **)&backBuffer);
if (!backBuffer) {
- SDL_SetError("%s, ID3D11View::GetResource failed", __FUNCTION__);
+ SDL_SetError("%s, ID3D11View::GetResource failed", SDL_FUNCTION);
goto done;
}
diff --git a/src/render/direct3d11/SDL_shaders_d3d11.c b/src/render/direct3d11/SDL_shaders_d3d11.c
index e61df3ba22a72..52d970c697ca8 100644
--- a/src/render/direct3d11/SDL_shaders_d3d11.c
+++ b/src/render/direct3d11/SDL_shaders_d3d11.c
@@ -28,7 +28,7 @@
#include "SDL_shaders_d3d11.h"
-#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
+#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(SDL_FUNCTION) ", " str
#if SDL_WINAPI_FAMILY_PHONE
#error Need to build shaders with level_9_3
diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c
index 04a56eedc425f..4692cbf7549b0 100644
--- a/src/render/direct3d12/SDL_render_d3d12.c
+++ b/src/render/direct3d12/SDL_render_d3d12.c
@@ -40,9 +40,9 @@
#include "SDL_shaders_d3d12.h"
#if defined(_MSC_VER) && !defined(__clang__)
-#define SDL_COMPOSE_ERROR(str) __FUNCTION__ ", " str
+#define SDL_COMPOSE_ERROR(str) SDL_FUNCTION ", " str
#else
-#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
+#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(SDL_FUNCTION) ", " str
#endif
// Set up for C function definitions, even when using C++
@@ -1618,7 +1618,7 @@ static bool D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
}
if (textureFormat == DXGI_FORMAT_UNKNOWN) {
- return SDL_SetError("%s, An unsupported SDL pixel format (0x%x) was specified", __FUNCTION__, texture->format);
+ return SDL_SetError("%s, An unsupported SDL pixel format (0x%x) was specified", SDL_FUNCTION, texture->format);
}
textureData = (D3D12_TextureData *)SDL_calloc(1, sizeof(*textureData));
@@ -2490,7 +2490,7 @@ static bool D3D12_UpdateViewport(SDL_Renderer *renderer)
* SDL_CreateRenderer is calling it, and will call it again later
* with a non-empty viewport.
*/
- // SDL_Log("%s, no viewport was set!", __FUNCTION__);
+ // SDL_Log("%s, no viewport was set!", SDL_FUNCTION);
return false;
}
@@ -2555,7 +2555,7 @@ static bool D3D12_UpdateViewport(SDL_Renderer *renderer)
d3dviewport.Height = orientationAlignedViewport.h;
d3dviewport.MinDepth = 0.0f;
d3dviewport.MaxDepth = 1.0f;
- // SDL_Log("%s: D3D viewport = {%f,%f,%f,%f}", __FUNCTION__, d3dviewport.TopLeftX, d3dviewport.TopLeftY, d3dviewport.Width, d3dviewport.Height);
+ // SDL_Log("%s: D3D viewport = {%f,%f,%f,%f}", SDL_FUNCTION, d3dviewport.TopLeftX, d3dviewport.TopLeftY, d3dviewport.Width, d3dviewport.Height);
ID3D12GraphicsCommandList_RSSetViewports(data->commandList, 1, &d3dviewport);
data->viewportDirty = false;
diff --git a/src/render/direct3d12/SDL_render_d3d12_xbox.cpp b/src/render/direct3d12/SDL_render_d3d12_xbox.cpp
index 0e40c5568c295..0364f589fba47 100644
--- a/src/render/direct3d12/SDL_render_d3d12_xbox.cpp
+++ b/src/render/direct3d12/SDL_render_d3d12_xbox.cpp
@@ -26,9 +26,9 @@
#include <XGameRuntime.h>
#if defined(_MSC_VER) && !defined(__clang__)
-#define SDL_COMPOSE_ERROR(str) __FUNCTION__ ", " str
+#define SDL_COMPOSE_ERROR(str) SDL_FUNCTION ", " str
#else
-#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
+#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(SDL_FUNCTION) ", " str
#endif
static const GUID SDL_IID_ID3D12Device1 = { 0x77acce80, 0x638e, 0x4e65, { 0x88, 0x95, 0xc1, 0xf2, 0x33, 0x86, 0x86, 0x3e } };
diff --git a/src/render/direct3d12/SDL_shaders_d3d12.c b/src/render/direct3d12/SDL_shaders_d3d12.c
index ad039fed68d2a..fcd9352c4c8fa 100644
--- a/src/render/direct3d12/SDL_shaders_d3d12.c
+++ b/src/render/direct3d12/SDL_shaders_d3d12.c
@@ -27,7 +27,7 @@
#include "SDL_shaders_d3d12.h"
-#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
+#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(SDL_FUNCTION) ", " str
// The shaders here were compiled with compile_shaders.bat
diff --git a/src/render/direct3d12/SDL_shaders_d3d12_xboxone.cpp b/src/render/direct3d12/SDL_shaders_d3d12_xboxone.cpp
index c84ed5c1fb9f8..3318b979a6ff0 100644
--- a/src/render/direct3d12/SDL_shaders_d3d12_xboxone.cpp
+++ b/src/render/direct3d12/SDL_shaders_d3d12_xboxone.cpp
@@ -29,7 +29,7 @@
#include "SDL_shaders_d3d12.h"
-#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
+#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(SDL_FUNCTION) ", " str
// Shader blob headers are generated with a pre-build step using compile_shaders_xbox.bat
diff --git a/src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp b/src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp
index 180f7224340a7..deb72a4276d0a 100644
--- a/src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp
+++ b/src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp
@@ -29,7 +29,7 @@
#include "SDL_shaders_d3d12.h"
-#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(__FUNCTION__) ", " str
+#define SDL_COMPOSE_ERROR(str) SDL_STRINGIFY_ARG(SDL_FUNCTION) ", " str
// Shader blob headers are generated with a pre-build step using compile_shaders_xbox.bat
diff --git a/src/render/vulkan/SDL_render_vulkan.c b/src/render/vulkan/SDL_render_vulkan.c
index 78c61ae030e6c..ec03b62f9d1fc 100644
--- a/src/render/vulkan/SDL_render_vulkan.c
+++ b/src/render/vulkan/SDL_render_vulkan.c
@@ -2627,7 +2627,7 @@ static bool VULKAN_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, S
}
if (textureFormat == VK_FORMAT_UNDEFINED) {
- return SDL_SetError("%s, An unsupported SDL pixel format (0x%x) was specified", __FUNCTION__, texture->format);
+ return SDL_SetError("%s, An unsupported SDL pixel format (0x%x) was specified", SDL_FUNCTION, texture->format);
}
textureData = (VULKAN_TextureData *)SDL_calloc(1, sizeof(*textureData));
@@ -3348,7 +3348,7 @@ static bool VULKAN_UpdateViewport(SDL_Renderer *renderer)
* SDL_CreateRenderer is calling it, and will call it again later
* with a non-empty viewport.
*/
- // SDL_Log("%s, no viewport was set!", __FUNCTION__);
+ // SDL_Log("%s, no viewport was set!", SDL_FUNCTION);
return false;
}
diff --git a/src/video/cocoa/SDL_cocoamouse.m b/src/video/cocoa/SDL_cocoamouse.m
index 15207813d2e7f..17fb24452c31b 100644
--- a/src/video/cocoa/SDL_cocoamouse.m
+++ b/src/video/cocoa/SDL_cocoamouse.m
@@ -32,7 +32,7 @@
#endif
#ifdef DEBUG_COCOAMOUSE
-#define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__)
+#define DLog(fmt, ...) printf("%s: " fmt "\n", SDL_FUNCTION, ##__VA_ARGS__)
#else
#define DLog(...) \
do { \
diff --git a/src/video/cocoa/SDL_cocoawindow.m b/src/video/cocoa/SDL_cocoawindow.m
index b63deb5ff9662..1c28a07fab864 100644
--- a/src/video/cocoa/SDL_cocoawindow.m
+++ b/src/video/cocoa/SDL_cocoawindow.m
@@ -41,7 +41,7 @@
#endif
#ifdef DEBUG_COCOAWINDOW
-#define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__)
+#define DLog(fmt, ...) printf("%s: " fmt "\n", SDL_FUNCTION, ##__VA_ARGS__)
#else
#define DLog(...) \
do { \
diff --git a/src/video/n3ds/SDL_n3dsframebuffer.c b/src/video/n3ds/SDL_n3dsframebuffer.c
index 9d931960be569..41813a1a260a8 100644
--- a/src/video/n3ds/SDL_n3dsframebuffer.c
+++ b/src/video/n3ds/SDL_n3dsframebuffer.c
@@ -75,7 +75,7 @@ bool SDL_N3DS_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window
surface = (SDL_Surface *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), N3DS_SURFACE, NULL);
if (!surface) {
- return SDL_SetError("%s: Unable to get the window surface.", __func__);
+ return SDL_SetError("%s: Unable to get the window surface.", SDL_FUNCTION);
}
// Get the N3DS internal framebuffer and its size