SDL: Metal texture format ordering cleanup

From f7cb5a8814b588bbdc40f90db5ff4bd3df9c40d5 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 14 Sep 2026 08:56:16 -0700
Subject: [PATCH] Metal texture format ordering cleanup

---
 src/render/metal/SDL_render_metal.m | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m
index 3178dc76b9bed..99bbee05c501c 100644
--- a/src/render/metal/SDL_render_metal.m
+++ b/src/render/metal/SDL_render_metal.m
@@ -753,9 +753,9 @@ static bool METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
             }
             break;
         case SDL_PIXELFORMAT_INDEX8:
+        case SDL_PIXELFORMAT_YV12:
         case SDL_PIXELFORMAT_IYUV:
         case SDL_PIXELFORMAT_I444:
-        case SDL_PIXELFORMAT_YV12:
         case SDL_PIXELFORMAT_NV12:
         case SDL_PIXELFORMAT_NV21:
             pixfmt = MTLPixelFormatR8Unorm;
@@ -805,7 +805,7 @@ static bool METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
         texturedata.mtltexture = mtltexture;
         SDL_SetPointerProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_METAL_TEXTURE_POINTER, (__bridge void *)mtltexture);
 
-        BOOL yuv = (texture->format == SDL_PIXELFORMAT_IYUV || texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I0FL || texture->format == SDL_PIXELFORMAT_I4FL);
+        BOOL yuv = (texture->format == SDL_PIXELFORMAT_YV12 || texture->format == SDL_PIXELFORMAT_IYUV || texture->format == SDL_PIXELFORMAT_I444 || texture->format == SDL_PIXELFORMAT_I0FL || texture->format == SDL_PIXELFORMAT_I4FL);
         BOOL nv12 = (texture->format == SDL_PIXELFORMAT_NV12 || texture->format == SDL_PIXELFORMAT_NV21 || texture->format == SDL_PIXELFORMAT_P010);
 
         if (yuv) {