SDL_mixer: Fixed documentation

From ad285c54c066780ce2062e63be83992726e08290 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 26 Dec 2024 08:45:46 -0800
Subject: [PATCH] Fixed documentation

Closes https://github.com/libsdl-org/SDL/pull/11726
---
 include/SDL3_mixer/SDL_mixer.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/SDL3_mixer/SDL_mixer.h b/include/SDL3_mixer/SDL_mixer.h
index f2c67489..9476b79c 100644
--- a/include/SDL3_mixer/SDL_mixer.h
+++ b/include/SDL3_mixer/SDL_mixer.h
@@ -264,7 +264,7 @@ typedef struct Mix_Music Mix_Music;
  * with the `devid` parameter. If you specify 0, SDL_mixer will choose the
  * best default it can on your behalf (which, in many cases, is exactly what
  * you want anyhow). This is equivalent to specifying
- * `SDL_AUDIO_DEVICE_DEFAULT_OUTPUT`, but is less wordy. SDL_mixer does not
+ * `SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK`, but is less wordy. SDL_mixer does not
  * offer a mechanism to determine device IDs to open, but you can use
  * SDL_GetAudioOutputDevices() to get a list of available devices. If you do
  * this, be sure to call `SDL_Init(SDL_INIT_AUDIO)` first to initialize SDL's