SDL_mixer: Note that the documentation is available online on the SDL wiki

From fdc12de80aeec512c008b555cb4ccf12e19b56a0 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 20 Jun 2022 07:09:13 -0700
Subject: [PATCH] Note that the documentation is available online on the SDL
 wiki

---
 README.txt | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/README.txt b/README.txt
index d1c52abb..c5187d02 100644
--- a/README.txt
+++ b/README.txt
@@ -7,12 +7,11 @@ https://github.com/libsdl-org/SDL_mixer/releases
 Due to popular demand, here is a simple multi-channel audio mixer.
 It supports 8 channels of 16 bit stereo audio, plus a single channel of music. It can load FLAC, MP3, Ogg, VOC, and WAV format audio. It can also load MIDI, MOD, and Opus audio, depending on build options (see the note below for details.)
 
-See the header file SDL_mixer.h and the examples playwave.c and playmus.c
-for documentation on this mixer library.
+See the header file SDL_mixer.h and the examples playwave.c and playmus.c for documentation on this mixer library. This documentation is also available online at https://wiki.libsdl.org/SDL_mixer
 
 The process of mixing MIDI files to wave output is very CPU intensive, so if playing regular WAVE files sound great, but playing MIDI files sound choppy, try using 8-bit audio, mono audio, or lower frequencies.
 
-To play MIDI files using FluidSynth, you'll need to set the SDL_SOUNDFONTS environment variable to a Sound Font 2 (.sf2) file containing the musical instruments you want to use for MIDI playback.
+If you have built with FluidSynth support, you'll need to set the SDL_SOUNDFONTS environment variable to a Sound Font 2 (.sf2) file containing the musical instruments you want to use for MIDI playback.
 (On some Linux distributions you can install the fluid-soundfont-gm package)
 
 To play MIDI files using Timidity, you'll need to get a complete set of GUS patches from: