From bf351431f8b4788fe819977e99e7067c182b2d7d Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 12 Jan 2026 21:30:28 +0000
Subject: [PATCH] Sync SDL3_mixer wiki -> header
[ci skip]
---
include/SDL3_mixer/SDL_mixer.h | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/include/SDL3_mixer/SDL_mixer.h b/include/SDL3_mixer/SDL_mixer.h
index c75ac92d..154668d4 100644
--- a/include/SDL3_mixer/SDL_mixer.h
+++ b/include/SDL3_mixer/SDL_mixer.h
@@ -785,9 +785,9 @@ extern SDL_DECLSPEC MIX_Audio * SDLCALL MIX_LoadRawAudioNoCopy(MIX_Mixer *mixer,
* audio) and amplitude (determines the volume of the sinewave: 1.0f is very
* loud, 0.0f is silent).
*
- * A number of milliseconds of audio to generate can be specified.
- * Specifying a value less than zero will generate infinite audio (when
- * assigned to a MIX_Track, the sinewave will play forever).
+ * A number of milliseconds of audio to generate can be specified. Specifying
+ * a value less than zero will generate infinite audio (when assigned to a
+ * MIX_Track, the sinewave will play forever).
*
* MIX_Audio objects can be shared between multiple mixers. The `mixer`
* parameter just suggests the most likely mixer to use this audio, in case
@@ -798,7 +798,7 @@ extern SDL_DECLSPEC MIX_Audio * SDLCALL MIX_LoadRawAudioNoCopy(MIX_Mixer *mixer,
* \param hz the sinewave's frequency in Hz.
* \param amplitude the sinewave's amplitude from 0.0f to 1.0f.
* \param ms the maximum number of milliseconds of audio to generate, or less
- * than zero to generate infinite audio.
+ * than zero to generate infinite audio.
* \returns an audio object that can be used to make sound on a mixer, or NULL
* on failure; call SDL_GetError() for more information.
*