From 142b884b67d226137298f56ab7e7e83b5580015d Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 3 May 2023 09:53:12 +0000
Subject: [PATCH] Sync SDL3_mixer wiki -> header
---
include/SDL3/SDL_mixer.h | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/include/SDL3/SDL_mixer.h b/include/SDL3/SDL_mixer.h
index 846a3e52..8bc0816a 100644
--- a/include/SDL3/SDL_mixer.h
+++ b/include/SDL3/SDL_mixer.h
@@ -314,9 +314,9 @@ typedef struct _Mix_Music Mix_Music;
* The audio device frequency is specified in Hz; in modern times, 48000 is
* often a reasonable default.
*
- * The audio device format is one of SDL's SDL_AUDIO_* constants. SDL_AUDIO_S16SYS
- * (16-bit audio) is probably a safe default. More modern systems may prefer
- * SDL_AUDIO_F32SYS (32-bit floating point audio).
+ * The audio device format is one of SDL's SDL_AUDIO_* constants.
+ * SDL_AUDIO_S16SYS (16-bit audio) is probably a safe default. More modern
+ * systems may prefer SDL_AUDIO_F32SYS (32-bit floating point audio).
*
* The audio device channels are generally 1 for mono output, or 2 for stereo,
* but the brave can try surround sound configs with 4 (quad), 6 (5.1), 7
@@ -397,9 +397,9 @@ extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int chan
* The audio device frequency is specified in Hz; in modern times, 48000 is
* often a reasonable default.
*
- * The audio device format is one of SDL's SDL_AUDIO_* constants. SDL_AUDIO_S16SYS
- * (16-bit audio) is probably a safe default. More modern systems may prefer
- * SDL_AUDIO_F32SYS (32-bit floating point audio).
+ * The audio device format is one of SDL's SDL_AUDIO_* constants.
+ * SDL_AUDIO_S16SYS (16-bit audio) is probably a safe default. More modern
+ * systems may prefer SDL_AUDIO_F32SYS (32-bit floating point audio).
*
* The audio device channels are generally 1 for mono output, or 2 for stereo,
* but the brave can try surround sound configs with 4 (quad), 6 (5.1), 7