From 691571cc5751558cd12a954314565909815639d2 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 31 Jul 2026 09:28:33 -0700
Subject: [PATCH] Moved GameInput into the gameinput folder in the Visual
Studio project
---
VisualC/SDL/SDL.vcxproj.filters | 15 +++++++++------
1 file changed, 9 insertions(+), 6 deletions(-)
diff --git a/VisualC/SDL/SDL.vcxproj.filters b/VisualC/SDL/SDL.vcxproj.filters
index 6159f7aa61299..94c30d1382752 100644
--- a/VisualC/SDL/SDL.vcxproj.filters
+++ b/VisualC/SDL/SDL.vcxproj.filters
@@ -268,6 +268,9 @@
<Filter Include="notification\windows">
<UniqueIdentifier>{0000b6590eb19c11945581d0479b0000}</UniqueIdentifier>
</Filter>
+ <Filter Include="core\windows\gameinput">
+ <UniqueIdentifier>{460acb7b-849b-4cfd-b829-1e90c9b58c0b}</UniqueIdentifier>
+ </Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\SDL3\SDL.h">
@@ -543,9 +546,6 @@
<ClInclude Include="..\..\src\core\windows\SDL_directx.h">
<Filter>core\windows</Filter>
</ClInclude>
- <ClInclude Include="..\..\src\core\windows\gameinput\gameinput.h">
- <Filter>core\windows\gameinput</Filter>
- </ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_gameinput.h">
<Filter>core\windows</Filter>
</ClInclude>
@@ -1354,6 +1354,9 @@
<ClInclude Include="..\..\src\render\gpu\shaders\tri_texture.vert.msl.h">
<Filter>render\gpu\shaders</Filter>
</ClInclude>
+ <ClInclude Include="..\..\src\core\windows\gameinput\gameinput.h">
+ <Filter>core\windows\gameinput</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
@@ -1450,9 +1453,6 @@
<ClCompile Include="..\..\src\core\SDL_core_unsupported.c">
<Filter>core</Filter>
</ClCompile>
- <ClCompile Include="..\..\src\core\windows\gameinput\gameinput.cpp">
- <Filter>core\windows\gameinput</Filter>
- </ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_gameinput.cpp">
<Filter>core\windows</Filter>
</ClCompile>
@@ -2090,6 +2090,9 @@
<ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb_std.c">
<Filter>video\yuv2rgb</Filter>
</ClCompile>
+ <ClCompile Include="..\..\src\core\windows\gameinput\gameinput.cpp">
+ <Filter>core\windows\gameinput</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\src\core\windows\version.rc">