From b61706373c564e443f2a11875e58f2e9b505b0e2 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Tue, 24 Oct 2023 23:54:32 -0400
Subject: [PATCH] n3ds: Check that audio thread name starts with "SDLAudioP"
The string has a number after it, so a basic SDL_strcmp() will never match.
Reference PR #8346.
(cherry picked from commit cba6090398f581415938aa53c232142c85d23009)
---
src/thread/n3ds/SDL_systhread.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/thread/n3ds/SDL_systhread.c b/src/thread/n3ds/SDL_systhread.c
index 8e92e8dcdb78..348c03723089 100644
--- a/src/thread/n3ds/SDL_systhread.c
+++ b/src/thread/n3ds/SDL_systhread.c
@@ -55,7 +55,7 @@ int SDL_SYS_CreateThread(SDL_Thread *thread)
svcGetThreadPriority(&priority, CUR_THREAD_HANDLE);
/* prefer putting audio thread on system core */
- if (thread->name && SDL_strcmp(thread->name, "SDLAudioP") == 0 && R_SUCCEEDED(APT_SetAppCpuTimeLimit(30))) {
+ if (thread->name && (SDL_strncmp(thread->name, "SDLAudioP", 9) == 0) && R_SUCCEEDED(APT_SetAppCpuTimeLimit(30))) {
cpu = 1;
}