From ae8df1dcbde0f9c53a4e9e5d9fd97cb663733dcb Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 17 Jan 2025 11:52:33 -0800
Subject: [PATCH] Note that the primary monitor isn't always at 0,0
---
include/SDL3/SDL_video.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index 00b98b33088f7..60eb314b89048 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -648,7 +648,7 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displa
/**
* Get the desktop area represented by a display.
*
- * The primary display is always located at (0,0).
+ * The primary display is often located at (0,0), but may be placed at a different location depending on monitor layout.
*
* \param displayID the instance ID of the display to query.
* \param rect the SDL_Rect structure filled in with the display bounds.