From 97ebfbf7a08be5c3cd237f4fad6c5eea23bfc185 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 9 Nov 2025 13:44:40 -0800
Subject: [PATCH] Only convert color to linear once in VULKAN_QueueDrawPoints()
---
src/render/vulkan/SDL_render_vulkan.c | 11 +++++++----
1 file changed, 7 insertions(+), 4 deletions(-)
diff --git a/src/render/vulkan/SDL_render_vulkan.c b/src/render/vulkan/SDL_render_vulkan.c
index e4c53972cef15..9838e0ef54c10 100644
--- a/src/render/vulkan/SDL_render_vulkan.c
+++ b/src/render/vulkan/SDL_render_vulkan.c
@@ -3159,6 +3159,7 @@ static bool VULKAN_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cm
{
VULKAN_VertexPositionColor *verts = (VULKAN_VertexPositionColor *)SDL_AllocateRenderVertices(renderer, count * sizeof(VULKAN_VertexPositionColor), 0, &cmd->data.draw.first);
int i;
+ SDL_FColor color = cmd->data.draw.color;
bool convert_color = SDL_RenderingLinearSpace(renderer);
if (!verts) {
@@ -3166,15 +3167,17 @@ static bool VULKAN_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cm
}
cmd->data.draw.count = count;
+
+ if (convert_color) {
+ SDL_ConvertToLinear(&color);
+ }
+
for (i = 0; i < count; i++) {
verts->pos[0] = points[i].x + 0.5f;
verts->pos[1] = points[i].y + 0.5f;
verts->tex[0] = 0.0f;
verts->tex[1] = 0.0f;
- verts->color = cmd->data.draw.color;
- if (convert_color) {
- SDL_ConvertToLinear(&verts->color);
- }
+ verts->color = color;
verts++;
}
return true;