SDL: opengl: remove duplicated texture format

From 318ab9361b1858f9c2d3c1f8b983e7c76e25d819 Mon Sep 17 00:00:00 2001
From: capehill <[EMAIL REDACTED]>
Date: Fri, 24 May 2024 21:06:52 +0300
Subject: [PATCH] opengl: remove duplicated texture format

---
 src/render/opengl/SDL_render_gl.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index 4833ce6a8424d..e270b166fa736 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -1678,7 +1678,6 @@ static int GL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pro
 
     renderer->info.name = GL_RenderDriver.name;
     SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
-    SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
     SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
     SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
     SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR8888);