SDL: Pass the real error from D3D12_CreatePipelineState() back to the application

From 8073f4aa1d24c9b974c3ff0ce90a9a9d20ed436f Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 20 Feb 2024 06:24:20 -0800
Subject: [PATCH] Pass the real error from D3D12_CreatePipelineState() back to
 the application

---
 src/render/direct3d12/SDL_render_d3d12.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c
index ccc17c98bc2b..31018260c766 100644
--- a/src/render/direct3d12/SDL_render_d3d12.c
+++ b/src/render/direct3d12/SDL_render_d3d12.c
@@ -2571,7 +2571,8 @@ static int D3D12_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *c
         }
 
         if (!rendererData->currentPipelineState) {
-            return SDL_SetError("[direct3d12] Unable to create required pipeline state");
+            /* The error has been set inside D3D12_CreatePipelineState() */
+            return -1;
         }
 
         D3D_CALL(rendererData->commandList, SetPipelineState, rendererData->currentPipelineState->pipelineState);