From 8073f4aa1d24c9b974c3ff0ce90a9a9d20ed436f Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 20 Feb 2024 06:24:20 -0800
Subject: [PATCH] Pass the real error from D3D12_CreatePipelineState() back to
the application
---
src/render/direct3d12/SDL_render_d3d12.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c
index ccc17c98bc2b..31018260c766 100644
--- a/src/render/direct3d12/SDL_render_d3d12.c
+++ b/src/render/direct3d12/SDL_render_d3d12.c
@@ -2571,7 +2571,8 @@ static int D3D12_SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *c
}
if (!rendererData->currentPipelineState) {
- return SDL_SetError("[direct3d12] Unable to create required pipeline state");
+ /* The error has been set inside D3D12_CreatePipelineState() */
+ return -1;
}
D3D_CALL(rendererData->commandList, SetPipelineState, rendererData->currentPipelineState->pipelineState);