SDL plans for next release

Might I add to that that there should be a good number of games which
could be co-released via SDL for MacOS and linux, as many MacOS
programmers are much less anti-open source, FSF etc… and are used to
lower market share than their Luse95 counterparts.

Just thought I’d point out that SDL is GLPL’d not GPL’d, which means
commercial type stuff can be built around it, as well as, of course, free
software.

I’m only pointing this out because of the fear some of the larger
developers exhibit around Linux/GPL because they think their code has to
be made free.

Interplay has already said they will release Descent 3 for Linux if there
is enough interest. I’d say the fact it took less than a week for a
semi-functional version of Descent to show up after the source was
released might be a good sign :slight_smile:

Now all I have to do is work on porting SDL to the Playstation (Hey, it
might work! :slight_smile: and then I can get have some fun with that too.

-Scott
(Who really isn’t that good a coder yet.)On Thu, 2 Apr 1998 njh at cs.monash.edu.au wrote:

Just thought I’d point out that SDL is GLPL’d not GPL’d, which means
commercial type stuff can be built around it, as well as, of course, free
software.

Yep, of course, or there’d be no one helping… :slight_smile:

I’m only pointing this out because of the fear some of the larger
developers exhibit around Linux/GPL because they think their code has to
be made free.

Yes, you hit the head on a nail!(:slight_smile: What Linux gaming needs is a major
company(not Id) to try a game out on linux and have it make money, for
this we need some good tools(not just libraries, but profilers, howtos(I
might write a SDL howto sometime, when I get it working myself :), example
programs etc.). However, I guess I’d be content just working on SDL…

Interplay has already said they will release Descent 3 for Linux if there
is enough interest. I’d say the fact it took less than a week for a
semi-functional version of Descent to show up after the source was
released might be a good sign :slight_smile:

What would be even better is next time we get an open-source game we port
it to SDL(quickly!) then use that to back port to the existing platforms.
If the game performance isn’t affected, and the resulting binaries are
smaller we’d have a very good case for people to use SDL for even
non-linux games, which is what we really should aim for first.

njhOn Wed, 1 Apr 1998, Scott Call wrote:

CD-ROM control

Can you be more specific as to what you want to do here?

I’m only taking a crazy wild guess here, but how about Play, Stop,
Forward, Reverse, Switch Track, Notify, Eject?

Would that be CD-audio control? Or perhaps just CD control? I wouldn’t
call it CD-ROM control… :slight_smile:

Maybe a hook to the mixer, too, to set CD volume control. But that might
be going too far…

Yeah, this is dangerously close to getting emacs disease…

All we need now is a sheme interpreter, so everyone can substitute his own
blitting code… written in scheme. :slight_smile:

cheers,
– philOn Thu, 2 Apr 1998 njh at cs.monash.edu.au wrote:

On Wed, 1 Apr 1998, Chuck Homic wrote:

On Thu, 2 Apr 1998, Michael Samuel wrote: