SDL: psp: fix audio not playing (f0e85)

From f0e85a2a9c84a401acd42f44942371f7d3576f95 Mon Sep 17 00:00:00 2001
From: Wouter Wijsman <[EMAIL REDACTED]>
Date: Wed, 30 Jul 2025 21:06:13 +0200
Subject: [PATCH] psp: fix audio not playing

(cherry picked from commit 3d1a28ccf2b8e821449d28ca646de054e32b7a0e)
---
 src/audio/psp/SDL_pspaudio.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/audio/psp/SDL_pspaudio.c b/src/audio/psp/SDL_pspaudio.c
index 18546e88fc7ac..1b095e97f2fd2 100644
--- a/src/audio/psp/SDL_pspaudio.c
+++ b/src/audio/psp/SDL_pspaudio.c
@@ -114,7 +114,7 @@ static bool PSPAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, in
     } else {
         rc = sceAudioOutputPannedBlocking(device->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, (void *) buffer);
     }
-    return (rc == 0);
+    return (rc >= 0);
 }
 
 static bool PSPAUDIO_WaitDevice(SDL_AudioDevice *device)