From c64518f3004cff13f15280a8eef6a83a60321741 Mon Sep 17 00:00:00 2001
From: Wouter Wijsman <[EMAIL REDACTED]>
Date: Mon, 7 Jul 2025 19:07:33 +0200
Subject: [PATCH] PSP: Truncate thread name when passing to
sceKernelCreateThread
---
src/thread/psp/SDL_systhread.c | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
diff --git a/src/thread/psp/SDL_systhread.c b/src/thread/psp/SDL_systhread.c
index 3d6071893bc31..2c500cb8add27 100644
--- a/src/thread/psp/SDL_systhread.c
+++ b/src/thread/psp/SDL_systhread.c
@@ -32,6 +32,8 @@
#include <pspkerneltypes.h>
#include <pspthreadman.h>
+#define PSP_THREAD_NAME_MAX 32
+
static int ThreadEntry(SceSize args, void *argp)
{
SDL_RunThread(*(SDL_Thread **)argp);
@@ -44,6 +46,7 @@ bool SDL_SYS_CreateThread(SDL_Thread *thread,
{
SceKernelThreadInfo status;
int priority = 32;
+ char thread_name[PSP_THREAD_NAME_MAX];
// Set priority of new thread to the same as the current thread
status.size = sizeof(SceKernelThreadInfo);
@@ -51,7 +54,12 @@ bool SDL_SYS_CreateThread(SDL_Thread *thread,
priority = status.currentPriority;
}
- thread->handle = sceKernelCreateThread(thread->name, ThreadEntry,
+ SDL_strlcpy(thread_name, "SDL thread", PSP_THREAD_NAME_MAX);
+ if (thread->name) {
+ SDL_strlcpy(thread_name, thread->name, PSP_THREAD_NAME_MAX);
+ }
+
+ thread->handle = sceKernelCreateThread(thread_name, ThreadEntry,
priority, thread->stacksize ? ((int)thread->stacksize) : 0x8000,
PSP_THREAD_ATTR_VFPU, NULL);
if (thread->handle < 0) {