SDL: Refer to SDL_CreateGPUComputePipeline() appropriately

From ae8df644d782f63e3778a10a9342b367aaefda25 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 14 Dec 2025 10:38:10 -0800
Subject: [PATCH] Refer to SDL_CreateGPUComputePipeline() appropriately

---
 include/SDL3/SDL_gpu.h | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 1c1df37855bde..1588668f1ebfe 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -3672,7 +3672,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline(
  * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.
  *
  * Be sure your shader is set up according to the requirements documented in
- * SDL_CreateGPUShader().
+ * SDL_CreateGPUComputePipeline().
+ *
  *
  * \param compute_pass a compute pass handle.
  * \param first_slot the compute sampler slot to begin binding from.
@@ -3683,7 +3684,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline(
  *
  * \since This function is available since SDL 3.2.0.
  *
- * \sa SDL_CreateGPUShader
+ * \sa SDL_CreateGPUComputePipeline
  */
 extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers(
     SDL_GPUComputePass *compute_pass,
@@ -3698,7 +3699,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers(
  * SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ.
  *
  * Be sure your shader is set up according to the requirements documented in
- * SDL_CreateGPUShader().
+ * SDL_CreateGPUComputePipeline().
  *
  * \param compute_pass a compute pass handle.
  * \param first_slot the compute storage texture slot to begin binding from.
@@ -3707,7 +3708,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers(
  *
  * \since This function is available since SDL 3.2.0.
  *
- * \sa SDL_CreateGPUShader
+ * \sa SDL_CreateGPUComputePipeline
  */
 extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures(
     SDL_GPUComputePass *compute_pass,