SDL: Remove '\brief' markup in header 'SDL_render.h'

From 93fb5a223e82a551b6d7f0bb29716c59a780233f Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Wed, 18 Aug 2021 23:54:37 +0200
Subject: [PATCH] Remove '\brief' markup in header 'SDL_render.h'

---
 include/SDL_render.h | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/include/SDL_render.h b/include/SDL_render.h
index 068efc99db..c4eb317edd 100644
--- a/include/SDL_render.h
+++ b/include/SDL_render.h
@@ -86,7 +86,7 @@ typedef struct SDL_RendererInfo
 } SDL_RendererInfo;
 
 /**
- *  \brief Vertex structure
+ *  Vertex structure
  */
 typedef struct SDL_Vertex
 {
@@ -1452,7 +1452,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
                                             const SDL_RendererFlip flip);
 
 /**
- *  \brief Render a list of triangles, optionally using a texture and indices into the vertex array
+ *  Render a list of triangles, optionally using a texture and indices into the vertex array
  *  Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
  *
  *  \param texture      (optional) The SDL texture to use.
@@ -1471,7 +1471,7 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
                                                const int *indices, int num_indices);
 
 /**
- *  \brief Render a list of triangles, optionally using a texture and indices into the vertex arrays
+ *  Render a list of triangles, optionally using a texture and indices into the vertex arrays
  *  Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
  *
  *  \param texture      (optional) The SDL texture to use.