SDL: Remove incorrect and useless call to SetTextureScaleMode()

From 7ad491158450b7b6b8bbde7666de783b263c4142 Mon Sep 17 00:00:00 2001
From: Mathieu Eyraud <[EMAIL REDACTED]>
Date: Thu, 6 Nov 2025 11:40:21 +0100
Subject: [PATCH] Remove incorrect and useless call to SetTextureScaleMode()

SetTextureScaleMode() is called a few lines below with correct arguments.
---
 src/render/opengl/SDL_render_gl.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index 9a868a6a69033..54877555b1254 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -649,7 +649,6 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
     data->texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
     renderdata->glEnable(textype);
     renderdata->glBindTexture(textype, data->texture);
-    SetTextureScaleMode(renderdata, format, textype, data->texture_scale_mode);
     SetTextureAddressMode(renderdata, textype, data->texture_address_mode_u, data->texture_address_mode_v);
 #ifdef SDL_PLATFORM_MACOS
 #ifndef GL_TEXTURE_STORAGE_HINT_APPLE