SDL: Remove useless call to SetTextureAddressMode()

From de5b8a1c45cff45834f3c433a33cc98539123b22 Mon Sep 17 00:00:00 2001
From: Mathieu Eyraud <[EMAIL REDACTED]>
Date: Thu, 6 Nov 2025 17:16:59 +0100
Subject: [PATCH] Remove useless call to SetTextureAddressMode()

---
 src/render/opengl/SDL_render_gl.c | 1 -
 1 file changed, 1 deletion(-)

diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index 54877555b1254..31dbd921d6d2f 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -649,7 +649,6 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
     data->texture_address_mode_v = SDL_TEXTURE_ADDRESS_CLAMP;
     renderdata->glEnable(textype);
     renderdata->glBindTexture(textype, data->texture);
-    SetTextureAddressMode(renderdata, textype, data->texture_address_mode_u, data->texture_address_mode_v);
 #ifdef SDL_PLATFORM_MACOS
 #ifndef GL_TEXTURE_STORAGE_HINT_APPLE
 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC