From c56af0d9757d9929b5a337eea730b743fe749c1c Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 21 Oct 2024 17:18:49 -0700
Subject: [PATCH] Removed unused code
---
src/video/openvr/SDL_openvrvideo.c | 59 ------------------------------
1 file changed, 59 deletions(-)
diff --git a/src/video/openvr/SDL_openvrvideo.c b/src/video/openvr/SDL_openvrvideo.c
index e04e1aea54309..d17ecb12834ea 100644
--- a/src/video/openvr/SDL_openvrvideo.c
+++ b/src/video/openvr/SDL_openvrvideo.c
@@ -206,65 +206,6 @@ static bool OPENVR_SetOverlayError(EVROverlayError e)
}
}
-#ifdef SDL_VIDEO_DRIVER_WINDOWS
-
-#define STYLE_BASIC (WS_CLIPSIBLINGS | WS_CLIPCHILDREN)
-#define STYLE_FULLSCREEN (WS_POPUP | WS_MINIMIZEBOX)
-#define STYLE_BORDERLESS (WS_POPUP | WS_MINIMIZEBOX)
-#define STYLE_BORDERLESS_WINDOWED (WS_POPUP | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX)
-#define STYLE_NORMAL (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX)
-#define STYLE_RESIZABLE (WS_THICKFRAME | WS_MAXIMIZEBOX)
-#define STYLE_MASK (STYLE_FULLSCREEN | STYLE_BORDERLESS | STYLE_NORMAL | STYLE_RESIZABLE)
-
-static DWORD GetWindowStyle(SDL_Window *window)
-{
- DWORD style = 0;
-
- if (window->flags & SDL_WINDOW_FULLSCREEN) {
- style |= STYLE_FULLSCREEN;
- } else {
- if (window->flags & SDL_WINDOW_BORDERLESS) {
- /* SDL 2.1:
- This behavior more closely matches other platform where the window is borderless
- but still interacts with the window manager (e.g. task bar shows above it, it can
- be resized to fit within usable desktop area, etc.) so this should be the behavior
- for a future SDL release.
-
- If you want a borderless window the size of the desktop that looks like a fullscreen
- window, then you should use the SDL_WINDOW_FULLSCREEN_DESKTOP flag.
- */
- if (SDL_GetHintBoolean("SDL_BORDERLESS_WINDOWED_STYLE", false)) {
- style |= STYLE_BORDERLESS_WINDOWED;
- } else {
- style |= STYLE_BORDERLESS;
- }
- } else {
- style |= STYLE_NORMAL;
- }
-
- if (window->flags & SDL_WINDOW_RESIZABLE) {
- /* You can have a borderless resizable window, but Windows doesn't always draw it correctly,
- see https://bugzilla.libsdl.org/show_bug.cgi?id=4466
- */
- if (!(window->flags & SDL_WINDOW_BORDERLESS) ||
- SDL_GetHintBoolean("SDL_BORDERLESS_RESIZABLE_STYLE", false)) {
- style |= STYLE_RESIZABLE;
- }
- }
-
- // Need to set initialize minimize style, or when we call ShowWindow with WS_MINIMIZE it will activate a random window
- if (window->flags & SDL_WINDOW_MINIMIZED) {
- style |= WS_MINIMIZE;
- }
- }
- return style;
-}
-// Importing from the Windows code.
-void WIN_ScreenPointFromSDL(int *x, int *y, int *dpiOut);
-void WIN_AdjustWindowRectWithStyle(SDL_Window *window, DWORD style, BOOL menu, int *x, int *y, int *width, int *height, bool use_current);
-
-#endif
-
static bool OPENVR_InitializeOverlay(SDL_VideoDevice *_this, SDL_Window *window);
static bool OPENVR_VideoInit(SDL_VideoDevice *_this)