SDL: render: Fix Xbox Series X|S shader include paths

From 730fe555acfbeb8b1c5fdf8cd29f0be1e14b148e Mon Sep 17 00:00:00 2001
From: Caleb Cornett <[EMAIL REDACTED]>
Date: Sat, 1 Aug 2026 10:36:04 -0400
Subject: [PATCH] render: Fix Xbox Series X|S shader include paths

---
 src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp b/src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp
index 459b0ba13ab74..c68223d0897f1 100644
--- a/src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp
+++ b/src/render/direct3d12/SDL_shaders_d3d12_xboxseries.cpp
@@ -49,11 +49,11 @@
 #undef g_main
 
 #define g_main D3D12_PixelShader_Textures_PQ
-#include "D3D12_PixelShader_Textures_Series_PQ.h"
+#include "D3D12_PixelShader_Textures_PQ_Series.h"
 #undef g_main
 
 #define g_main D3D12_PixelShader_Textures_Simple
-#include "D3D12_PixelShader_Textures_Series_Simple.h"
+#include "D3D12_PixelShader_Textures_Simple_Series.h"
 #undef g_main