SDL: render: Reduce scope of D3D12 GDK event watcher to Xbox (d5b90)

From d5b90fd82f4fd217df3cf1f6d88477c604bba500 Mon Sep 17 00:00:00 2001
From: Ethan Lee <[EMAIL REDACTED]>
Date: Wed, 25 Feb 2026 09:23:00 -0500
Subject: [PATCH] render: Reduce scope of D3D12 GDK event watcher to Xbox

(cherry picked from commit a4cd62ef936e2630d9a244d8bf2921ae0dfe4685)
---
 src/render/direct3d12/SDL_render_d3d12.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c
index 7f4a9b59e337e..f4667dd0521b9 100644
--- a/src/render/direct3d12/SDL_render_d3d12.c
+++ b/src/render/direct3d12/SDL_render_d3d12.c
@@ -586,7 +586,7 @@ static HRESULT D3D12_IssueBatch(D3D12_RenderData *data)
     return result;
 }
 
-#ifdef SDL_PLATFORM_GDK
+#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
 static bool SDLCALL D3D12_GDKEventFilter(void* userdata, SDL_Event* event)
 {
     D3D12_RenderData *data = (D3D12_RenderData *)userdata;
@@ -603,7 +603,7 @@ static void D3D12_DestroyRenderer(SDL_Renderer *renderer)
 {
     D3D12_RenderData *data = (D3D12_RenderData *)renderer->internal;
     if (data) {
-#ifdef SDL_PLATFORM_GDK
+#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
         SDL_RemoveEventWatch(D3D12_GDKEventFilter, data);
 #endif
         D3D12_WaitForGPU(data);
@@ -1152,7 +1152,7 @@ static HRESULT D3D12_CreateDeviceResources(SDL_Renderer *renderer)
     SDL_SetPointerProperty(props, SDL_PROP_RENDERER_D3D12_DEVICE_POINTER, data->d3dDevice);
     SDL_SetPointerProperty(props, SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER, data->commandQueue);
 
-#ifdef SDL_PLATFORM_GDK
+#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
     SDL_AddEventWatch(D3D12_GDKEventFilter, data);
 #endif