See this post. There the advice is given that SDL_RenderSetLogicalSize()
“is broken and should not be used”. In the final post of that thread (so far!) I explain how I use a target texture to achieve a similar effect with none of the problems.
See this post. There the advice is given that SDL_RenderSetLogicalSize()
“is broken and should not be used”. In the final post of that thread (so far!) I explain how I use a target texture to achieve a similar effect with none of the problems.