SDL: Revert commit 485bb3565b6da24620e4eedde837fbfbc5cee6d2.

From 285cbf6fdd9f329a604bd289e5faa4f6884807b0 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Tue, 18 Oct 2022 10:04:06 +0200
Subject: [PATCH] Revert commit 485bb3565b6da24620e4eedde837fbfbc5cee6d2.
 "Fixed bug #6401 - change the order of triangles when using RenderCopy,
 RenderCopyEx and RenderFillRect" because the glitch reappears on other
 backend

---
 src/render/SDL_render.c | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 7f04f3649b48..aaf2e85b20f0 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -572,10 +572,10 @@ QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int cou
 
                     *ptr_indices++ = cur_indice + 0;
                     *ptr_indices++ = cur_indice + 1;
-                    *ptr_indices++ = cur_indice + 3;
-                    *ptr_indices++ = cur_indice + 1;
-                    *ptr_indices++ = cur_indice + 3;
                     *ptr_indices++ = cur_indice + 2;
+                    *ptr_indices++ = cur_indice + 0;
+                    *ptr_indices++ = cur_indice + 2;
+                    *ptr_indices++ = cur_indice + 3;
                     cur_indice += 4;
                 }
 
@@ -3523,7 +3523,7 @@ SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture,
         float uv[8];
         const int uv_stride = 2 * sizeof (float);
         const int num_vertices = 4;
-        const int indices[6] = {0, 1, 3, 1, 3, 2};
+        const int indices[6] = {0, 1, 2, 0, 2, 3};
         const int num_indices = 6;
         const int size_indices = 4;
         float minu, minv, maxu, maxv;
@@ -3671,7 +3671,7 @@ SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture,
         float uv[8];
         const int uv_stride = 2 * sizeof (float);
         const int num_vertices = 4;
-        const int indices[6] = {0, 1, 3, 1, 3, 2};
+        const int indices[6] = {0, 1, 2, 0, 2, 3};
         const int num_indices = 6;
         const int size_indices = 4;
         float minu, minv, maxu, maxv;