From 0c048d98af449f1bc540e256c90eb792f1effff4 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Tue, 28 Mar 2023 09:48:58 +0200
Subject: [PATCH] Safety fix: clear "_this->current_glwin" when destroying the
window
---
src/video/SDL_video.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index d3ba2495713b..8de3b6fbbdfb 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -3458,6 +3458,10 @@ void SDL_DestroyWindow(SDL_Window *window)
_this->grabbed_window = NULL; /* ungrabbing input. */
}
+ if (_this->current_glwin == window) {
+ _this->current_glwin = NULL;
+ }
+
/* Now invalidate magic */
window->magic = NULL;