SDL: SDL_audio.h: Fixed two typos.

From bf9fa38920bb4f1cfba102008348d5f21d9adfaf Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Thu, 28 Nov 2024 00:12:03 -0500
Subject: [PATCH] SDL_audio.h: Fixed two typos.

---
 include/SDL3/SDL_audio.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index 3f14d4acfc7af..f2395e516c1bc 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -1209,7 +1209,7 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioSt
  * after this call.
  *
  * If `count` is not equal to the current number of channels in the audio
- * stream's format, this will fail. This is a safety measure to make sure a a
+ * stream's format, this will fail. This is a safety measure to make sure a
  * race condition hasn't changed the format while this call is setting the
  * channel map.
  *
@@ -1260,7 +1260,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStre
  * after this call.
  *
  * If `count` is not equal to the current number of channels in the audio
- * stream's format, this will fail. This is a safety measure to make sure a a
+ * stream's format, this will fail. This is a safety measure to make sure a
  * race condition hasn't changed the format while this call is setting the
  * channel map.
  *