SDL: SDL_CreateGPURenderState() doesn't modify the createinfo parameter (3ec7f)

From 3ec7fc8f59b0edb0a31404b579d77583cecabce4 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 17 Jan 2026 20:34:58 -0800
Subject: [PATCH] SDL_CreateGPURenderState() doesn't modify the createinfo
 parameter

(cherry picked from commit 3f0e0975d85c0703e25c6474fb155ce0937628ce)
---
 include/SDL3/SDL_render.h     | 2 +-
 src/dynapi/SDL_dynapi_procs.h | 2 +-
 src/render/SDL_render.c       | 2 +-
 3 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 96d9604ab0d26..d287411d34189 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -2963,7 +2963,7 @@ typedef struct SDL_GPURenderState SDL_GPURenderState;
  * \sa SDL_SetGPURenderState
  * \sa SDL_DestroyGPURenderState
  */
-extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateCreateInfo *createinfo);
+extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Renderer *renderer, const SDL_GPURenderStateCreateInfo *createinfo);
 
 /**
  * Set fragment shader uniform variables in a custom GPU render state.
diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index 22b969ca99a02..9f28b68a50d1f 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -1271,7 +1271,7 @@ SDL_DYNAPI_PROC(bool,SDL_SetRelativeMouseTransform,(SDL_MouseMotionTransformCall
 SDL_DYNAPI_PROC(bool,SDL_RenderTexture9GridTiled,(SDL_Renderer *a,SDL_Texture *b,const SDL_FRect *c,float d,float e,float f,float g,float h,const SDL_FRect *i,float j),(a,b,c,d,e,f,g,h,i,j),return)
 SDL_DYNAPI_PROC(bool,SDL_SetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode b),(a,b),return)
 SDL_DYNAPI_PROC(bool,SDL_GetDefaultTextureScaleMode,(SDL_Renderer *a,SDL_ScaleMode *b),(a,b),return)
-SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,SDL_GPURenderStateCreateInfo *b),(a,b),return)
+SDL_DYNAPI_PROC(SDL_GPURenderState*,SDL_CreateGPURenderState,(SDL_Renderer *a,const SDL_GPURenderStateCreateInfo *b),(a,b),return)
 SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateFragmentUniforms,(SDL_GPURenderState *a,Uint32 b,const void *c,Uint32 d),(a,b,c,d),return)
 SDL_DYNAPI_PROC(bool,SDL_SetGPURenderState,(SDL_Renderer *a,SDL_GPURenderState *b),(a,b),return)
 SDL_DYNAPI_PROC(void,SDL_DestroyGPURenderState,(SDL_GPURenderState *a),(a),)
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 425f866a71adf..3d1c95f2f7ef8 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -6143,7 +6143,7 @@ bool SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale
     return true;
 }
 
-SDL_GPURenderState *SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateCreateInfo *createinfo)
+SDL_GPURenderState *SDL_CreateGPURenderState(SDL_Renderer *renderer, const SDL_GPURenderStateCreateInfo *createinfo)
 {
     CHECK_RENDERER_MAGIC(renderer, NULL);