SDL: SDL_hints: fix gpu direct3d11 driver name in documentation

From ac0b1b207f6a75ed2cdda7aa2574f147a17e2315 Mon Sep 17 00:00:00 2001
From: Anonymous Maarten <[EMAIL REDACTED]>
Date: Sun, 8 Sep 2024 15:56:11 +0200
Subject: [PATCH] SDL_hints: fix gpu direct3d11 driver name in documentation

This was renamed in b17ca32d8cafbd6a6524f49485208842adca66b8
---
 include/SDL3/SDL_hints.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h
index 6a376f0c40aaa..0c4a8ad222e03 100644
--- a/include/SDL3/SDL_hints.h
+++ b/include/SDL3/SDL_hints.h
@@ -1011,8 +1011,8 @@ extern "C" {
  *
  * By default, SDL will try all available GPU backends in a reasonable order
  * until it finds one that can work, but this hint allows the app or user to
- * force a specific target, such as "d3d11" if, say, your hardware supports
- * D3D12 but want to try using D3D11 instead.
+ * force a specific target, such as "direct3d11" if, say, your hardware
+ * supports D3D12 but want to try using D3D11 instead.
  *
  * This hint should be set before SDL_GPUSelectBackend() is called.
  *