SDL: SDL_render_gl.c: adjust for new SDL_PLATFORM_WINDOWS meaning.

From 81314c4998c9aa18dd3bd28ac40f49032905e4f8 Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Wed, 24 Jan 2024 20:37:00 +0300
Subject: [PATCH] SDL_render_gl.c: adjust for new SDL_PLATFORM_WINDOWS meaning.

---
 src/render/opengl/SDL_render_gl.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index e47247907d64..a331d5ed5548 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -1642,7 +1642,7 @@ static SDL_bool GL_IsProbablyAccelerated(const GL_RenderData *data)
     /*const char *vendor = (const char *) data->glGetString(GL_VENDOR);*/
     const char *renderer = (const char *)data->glGetString(GL_RENDERER);
 
-#if defined(SDL_PLATFORM_WINDOWS) || defined(SDL_PLATFORM_WINGDK)
+#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
     if (SDL_strcmp(renderer, "GDI Generic") == 0) {
         return SDL_FALSE; /* Microsoft's fallback software renderer. Fix your system! */
     }