From 000d56702e9c8b1f8fde65d1bb2b410a6893d8b7 Mon Sep 17 00:00:00 2001
From: Wohlstand <[EMAIL REDACTED]>
Date: Fri, 6 Feb 2026 15:30:37 +0300
Subject: [PATCH] SDL_render_psp.c: Also apply the similar fix to PSP
Since this problem is the same here
(cherry picked from commit a36ef1f1871c5aa366aabe4e31f003befeb503fa)
---
src/render/psp/SDL_render_psp.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index eb04d5d61ff58..54c989604c42c 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -1264,7 +1264,7 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
}
}
- if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) {
+ if ((data->drawstate.cliprect_enabled || !data->drawstate.viewport_is_set) && SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) {
SDL_copyp(&data->drawstate.cliprect, rect);
data->drawstate.cliprect_dirty = true;
}