SDL: SDL_render_psp.c: Also apply the similar fix to PSP

From c080cc8068eef29ab0151e9916a890620acad395 Mon Sep 17 00:00:00 2001
From: Wohlstand <[EMAIL REDACTED]>
Date: Fri, 6 Feb 2026 15:32:12 +0300
Subject: [PATCH] SDL_render_psp.c: Also apply the similar fix to PSP Since
 this problem is the same here

---
 src/render/psp/SDL_render_psp.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index fb7a53e1f5ada..7d19a3f37e899 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -1223,7 +1223,7 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
                 }
             }
 
-            if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) {
+            if ((data->drawstate.cliprect_enabled || !data->drawstate.viewport_is_set) && SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) {
                 SDL_copyp(&data->drawstate.cliprect, rect);
                 data->drawstate.cliprect_dirty = SDL_TRUE;
             }