From ff735b3c0f6f8917a8c8491e357c41152296eadb Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Mon, 20 Jun 2022 18:29:52 -0400
Subject: [PATCH] SDL_Surface: don't implicitly declare struct SDL_BlitMap.
It's just an opaque type, but it's more clear to have it typedef'd outside
the containing struct.
Fixes #5828.
---
include/SDL_surface.h | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/include/SDL_surface.h b/include/SDL_surface.h
index 441237617cc..838de654eed 100644
--- a/include/SDL_surface.h
+++ b/include/SDL_surface.h
@@ -61,6 +61,8 @@ extern "C" {
*/
#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
+typedef struct SDL_BlitMap SDL_BlitMap; /* this is an opaque type. */
+
/**
* \brief A collection of pixels used in software blitting.
*
@@ -88,7 +90,7 @@ typedef struct SDL_Surface
SDL_Rect clip_rect; /**< Read-only */
/** info for fast blit mapping to other surfaces */
- struct SDL_BlitMap *map; /**< Private */
+ SDL_BlitMap *map; /**< Private */
/** Reference count -- used when freeing surface */
int refcount; /**< Read-mostly */