SDL: SDL_WINDOWEVENT_SIZE_CHANGED was renamed SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED

From 13d9e41c3f2e6d2dce1e86a6466ec57a1dce6b30 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 10 Feb 2023 06:38:14 -0800
Subject: [PATCH] SDL_WINDOWEVENT_SIZE_CHANGED was renamed
 SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED

---
 build-scripts/SDL_migration.cocci | 2 +-
 include/SDL3/SDL_oldnames.h       | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/build-scripts/SDL_migration.cocci b/build-scripts/SDL_migration.cocci
index abef4e248bc5..0860a198c33c 100644
--- a/build-scripts/SDL_migration.cocci
+++ b/build-scripts/SDL_migration.cocci
@@ -2090,7 +2090,7 @@ expression e;
 @@
 @@
 - SDL_WINDOWEVENT_SIZE_CHANGED
-+ SDL_EVENT_WINDOW_SIZE_CHANGED
++ SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
 @@
 @@
 - SDL_WINDOWEVENT_MINIMIZED
diff --git a/include/SDL3/SDL_oldnames.h b/include/SDL3/SDL_oldnames.h
index 7288fb16e37e..2c050ce96a97 100644
--- a/include/SDL3/SDL_oldnames.h
+++ b/include/SDL3/SDL_oldnames.h
@@ -128,7 +128,7 @@
 #define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
 #define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
 #define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
-#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_SIZE_CHANGED
+#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
 #define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
 
 /* ##SDL_gamepad.h */
@@ -523,7 +523,7 @@
 #define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
 #define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
 #define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
-#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_SIZE_CHANGED
+#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
 #define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
 
 /* ##SDL_gamepad.h */