SDL: SDL_windows_gaming_input.c: work-around to build against old SDKs. (eb8ca)

From eb8caad5a4c7d89eddc4c63143cadc389359d133 Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Tue, 19 May 2026 17:25:56 +0300
Subject: [PATCH] SDL_windows_gaming_input.c: work-around to build against old
 SDKs.

Fixes https://github.com/libsdl-org/SDL/issues/15646

(cherry picked from commit 42c4a0e30f04150f0b5223340a7e50b8095ce72b)
---
 src/joystick/windows/SDL_windows_gaming_input.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c
index 4608bba091d91..339a279147059 100644
--- a/src/joystick/windows/SDL_windows_gaming_input.c
+++ b/src/joystick/windows/SDL_windows_gaming_input.c
@@ -61,7 +61,7 @@ typedef struct WindowsGamingInputControllerState
     int steam_virtual_gamepad_slot;
 } WindowsGamingInputControllerState;
 
-typedef HRESULT(WINAPI *CoIncrementMTAUsage_t)(CO_MTA_USAGE_COOKIE *pCookie);
+typedef HRESULT(WINAPI *CoIncrementMTAUsage_t)(HANDLE* pCookie); // CO_MTA_USAGE_COOKIE*
 typedef HRESULT(WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void **factory);
 typedef HRESULT(WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING *string);
 typedef HRESULT(WINAPI *WindowsDeleteString_t)(HSTRING string);
@@ -609,7 +609,7 @@ static bool WGI_JoystickInit(void)
          * As a workaround, we will keep a reference to the MTA to prevent COM from unloading DLLs later.
          * See https://github.com/libsdl-org/SDL/issues/5552 for more details.
          */
-        static CO_MTA_USAGE_COOKIE cookie = NULL;
+        static HANDLE cookie = NULL; // CO_MTA_USAGE_COOKIE*
         if (!cookie) {
             hr = wgi.CoIncrementMTAUsage(&cookie);
             if (FAILED(hr)) {