SDL: SDL3 removed SDL_HINT_RENDER_SCALE_QUALITY hint

From 7dd4f1ec22da4a0f230ceabfc19c3298544548a0 Mon Sep 17 00:00:00 2001
From: Anonymous Maarten <[EMAIL REDACTED]>
Date: Thu, 18 Apr 2024 01:32:03 +0200
Subject: [PATCH] SDL3 removed SDL_HINT_RENDER_SCALE_QUALITY hint

textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead
---
 include/SDL3/SDL_render.h | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index f875433cee973..8681fd373d156 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -494,9 +494,6 @@ extern DECLSPEC int SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *rendere
 /**
  * Create a texture for a rendering context.
  *
- * You can set the texture scaling method by setting
- * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture.
- *
  * \param renderer the rendering context
  * \param format one of the enumerated values in SDL_PixelFormatEnum
  * \param access one of the enumerated values in SDL_TextureAccess