From a929eb71b3b1c384b9da45c93dc48d8be8401384 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 25 Jan 2026 09:13:59 -0800
Subject: [PATCH] Set SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN
for the GPU renderer
---
src/render/gpu/SDL_render_gpu.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/render/gpu/SDL_render_gpu.c b/src/render/gpu/SDL_render_gpu.c
index e705eca3f3591..cf6cd9248c984 100644
--- a/src/render/gpu/SDL_render_gpu.c
+++ b/src/render/gpu/SDL_render_gpu.c
@@ -1749,6 +1749,10 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
if (!SDL_HasProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN)) {
SDL_SetBooleanProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN, false);
}
+ // These properties allow using the renderer on more macOS devices.
+ if (!SDL_HasProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN)) {
+ SDL_SetBooleanProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN, false);
+ }
GPU_FillSupportedShaderFormats(create_props);
data->device = SDL_CreateGPUDeviceWithProperties(create_props);