From 676167b568f52ab945ed1ce7f91e1405dea3c6ef Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Sat, 24 Dec 2022 03:07:50 -0500
Subject: [PATCH] README-SDL_gpu.md: Updated some URLs.
---
docs/README-SDL_gpu.md | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/docs/README-SDL_gpu.md b/docs/README-SDL_gpu.md
index 0bc85a5..aeb4f6d 100644
--- a/docs/README-SDL_gpu.md
+++ b/docs/README-SDL_gpu.md
@@ -42,7 +42,7 @@ We will _not_ support:
## What does the shader language look like?
You can examine [the Shader Language Quickstart document](README-shader-language-quickstart.md), and see some
-example code at the start of the [the shader syntax megathread discussion](https://github.com/icculus/SDL_shader_tools/issues/3),
+example code at the start of the [the shader syntax megathread discussion](https://github.com/libsdl-org/SDL_shader_tools/issues/3),
Mostly, it looks a lot like GLSL/HLSL with some footguns removed and some
(mostly optional!) better syntax alternatives.
@@ -132,7 +132,7 @@ Longer-form writing about all of this:
- [Current development branch for the API](https://github.com/icculus/SDL/tree/gpu-api)
- [SDL_gpu.h, for API documentation](https://github.com/icculus/SDL/blob/gpu-api/include/SDL_gpu.h)
-- [SDL_shader_tools](https://github.com/icculus/SDL_shader_tools), where the shader compiler is being built.
+- [SDL_shader_tools](https://github.com/libsdl-org/SDL_shader_tools), where the shader compiler is being built.
- [Shader Language Quickstart document](README-shader-language-quickstart.md)
- [Shader Bytecode Format document](README-bytecode-format.md)
- [The initial announcement.](https://www.patreon.com/posts/new-project-top-58563886)