SDL: Sorted API symbols

From 104642ffe79fd599b185272b4a349014f27e4550 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 6 Sep 2024 08:57:40 -0700
Subject: [PATCH] Sorted API symbols

---
 src/dynapi/SDL_dynapi.sym         | 6 +++---
 src/dynapi/SDL_dynapi_overrides.h | 6 +++---
 src/dynapi/SDL_dynapi_procs.h     | 2 +-
 3 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/src/dynapi/SDL_dynapi.sym b/src/dynapi/SDL_dynapi.sym
index 6c6aa7695c216..e2259e16c63c0 100644
--- a/src/dynapi/SDL_dynapi.sym
+++ b/src/dynapi/SDL_dynapi.sym
@@ -117,8 +117,6 @@ SDL3_0.0.0 {
     SDL_CreateWindowWithProperties;
     SDL_CursorVisible;
     SDL_DateTimeToTime;
-    SDL_RemoveEventWatch;
-    SDL_RemoveHintCallback;
     SDL_Delay;
     SDL_DelayNS;
     SDL_DestroyAudioStream;
@@ -703,6 +701,8 @@ SDL3_0.0.0 {
     SDL_ReleaseGPUTransferBuffer;
     SDL_ReleaseWindowFromGPUDevice;
     SDL_ReloadGamepadMappings;
+    SDL_RemoveEventWatch;
+    SDL_RemoveHintCallback;
     SDL_RemovePath;
     SDL_RemoveStoragePath;
     SDL_RemoveSurfaceAlternateImages;
@@ -1104,6 +1104,7 @@ SDL3_0.0.0 {
     SDL_strndup;
     SDL_strnlen;
     SDL_strnstr;
+    SDL_strpbrk;
     SDL_strrchr;
     SDL_strrev;
     SDL_strstr;
@@ -1144,7 +1145,6 @@ SDL3_0.0.0 {
     SDL_wcsnstr;
     SDL_wcsstr;
     SDL_wcstol;
-    SDL_strpbrk;
     # extra symbols go here (don't modify this line)
   local: *;
 };
diff --git a/src/dynapi/SDL_dynapi_overrides.h b/src/dynapi/SDL_dynapi_overrides.h
index f0e1118c69755..a3ae76136bf80 100644
--- a/src/dynapi/SDL_dynapi_overrides.h
+++ b/src/dynapi/SDL_dynapi_overrides.h
@@ -142,8 +142,6 @@
 #define SDL_CreateWindowWithProperties SDL_CreateWindowWithProperties_REAL
 #define SDL_CursorVisible SDL_CursorVisible_REAL
 #define SDL_DateTimeToTime SDL_DateTimeToTime_REAL
-#define SDL_RemoveEventWatch SDL_RemoveEventWatch_REAL
-#define SDL_RemoveHintCallback SDL_RemoveHintCallback_REAL
 #define SDL_Delay SDL_Delay_REAL
 #define SDL_DelayNS SDL_DelayNS_REAL
 #define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL
@@ -728,6 +726,8 @@
 #define SDL_ReleaseGPUTransferBuffer SDL_ReleaseGPUTransferBuffer_REAL
 #define SDL_ReleaseWindowFromGPUDevice SDL_ReleaseWindowFromGPUDevice_REAL
 #define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
+#define SDL_RemoveEventWatch SDL_RemoveEventWatch_REAL
+#define SDL_RemoveHintCallback SDL_RemoveHintCallback_REAL
 #define SDL_RemovePath SDL_RemovePath_REAL
 #define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL
 #define SDL_RemoveSurfaceAlternateImages SDL_RemoveSurfaceAlternateImages_REAL
@@ -1129,6 +1129,7 @@
 #define SDL_strndup SDL_strndup_REAL
 #define SDL_strnlen SDL_strnlen_REAL
 #define SDL_strnstr SDL_strnstr_REAL
+#define SDL_strpbrk SDL_strpbrk_REAL
 #define SDL_strrchr SDL_strrchr_REAL
 #define SDL_strrev SDL_strrev_REAL
 #define SDL_strstr SDL_strstr_REAL
@@ -1169,4 +1170,3 @@
 #define SDL_wcsnstr SDL_wcsnstr_REAL
 #define SDL_wcsstr SDL_wcsstr_REAL
 #define SDL_wcstol SDL_wcstol_REAL
-#define SDL_strpbrk SDL_strpbrk_REAL
diff --git a/src/dynapi/SDL_dynapi_procs.h b/src/dynapi/SDL_dynapi_procs.h
index b4c4e3062011a..b80ddf874ca6a 100644
--- a/src/dynapi/SDL_dynapi_procs.h
+++ b/src/dynapi/SDL_dynapi_procs.h
@@ -1136,6 +1136,7 @@ SDL_DYNAPI_PROC(int,SDL_strncmp,(const char *a, const char *b, size_t c),(a,b,c)
 SDL_DYNAPI_PROC(char*,SDL_strndup,(const char *a, size_t b),(a,b),return)
 SDL_DYNAPI_PROC(size_t,SDL_strnlen,(const char *a, size_t b),(a,b),return)
 SDL_DYNAPI_PROC(char*,SDL_strnstr,(const char *a, const char *b, size_t c),(a,b,c),return)
+SDL_DYNAPI_PROC(char*,SDL_strpbrk,(const char *a, const char *b),(a,b),return)
 SDL_DYNAPI_PROC(char*,SDL_strrchr,(const char *a, int b),(a,b),return)
 SDL_DYNAPI_PROC(char*,SDL_strrev,(char *a),(a),return)
 SDL_DYNAPI_PROC(char*,SDL_strstr,(const char *a, const char *b),(a,b),return)
@@ -1175,4 +1176,3 @@ SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return)
 SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return)
 SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return)
 SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return)
-SDL_DYNAPI_PROC(char*,SDL_strpbrk,(const char *a, const char *b),(a,b),return)