SDL: Steam uses a different VID/PID for the Steam Virtual Gamepad on Windows

From 6815e75cafee8e7caaacf1f428b6539c8bbc7f7d Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 3 Jun 2023 11:39:03 -0700
Subject: [PATCH] Steam uses a different VID/PID for the Steam Virtual Gamepad
 on Windows

---
 src/joystick/hidapi/SDL_hidapi_xbox360.c | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/src/joystick/hidapi/SDL_hidapi_xbox360.c b/src/joystick/hidapi/SDL_hidapi_xbox360.c
index 18e41572c15d..7c11bfb0d07b 100644
--- a/src/joystick/hidapi/SDL_hidapi_xbox360.c
+++ b/src/joystick/hidapi/SDL_hidapi_xbox360.c
@@ -80,13 +80,11 @@ static SDL_bool HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device
         /* This is the chatpad or other input interface, not the Xbox 360 interface */
         return SDL_FALSE;
     }
-#if defined(__MACOS__) || defined(__WIN32__)
-    if (vendor_id == USB_VENDOR_MICROSOFT && product_id == 0x028e && version == 1) {
+#ifdef __MACOS__
+    if (vendor_id == USB_VENDOR_MICROSOFT && product_id == USB_PRODUCT_XBOX360_WIRED_CONTROLLER && version == 1) {
         /* This is the Steam Virtual Gamepad, which isn't supported by this driver */
         return SDL_FALSE;
     }
-#endif
-#ifdef __MACOS__
     /* Wired Xbox One controllers are handled by this driver, interfacing with
        the 360Controller driver available from:
        https://github.com/360Controller/360Controller/releases