SDL: Suppress spammy gamepad and joystick update events

From 3dceb728b71ff274826e7daa58a01f1b207dc796 Mon Sep 17 00:00:00 2001
From: Caleb Heuer <[EMAIL REDACTED]>
Date: Fri, 16 May 2025 13:08:46 -0600
Subject: [PATCH] Suppress spammy gamepad and joystick update events

---
 src/events/SDL_events.c | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/src/events/SDL_events.c b/src/events/SDL_events.c
index 950575c13a197..802c794e916bc 100644
--- a/src/events/SDL_events.c
+++ b/src/events/SDL_events.c
@@ -895,8 +895,12 @@ static void SDL_LogEvent(const SDL_Event *event)
          (event->type == SDL_EVENT_FINGER_MOTION) ||
          (event->type == SDL_EVENT_PEN_AXIS) ||
          (event->type == SDL_EVENT_PEN_MOTION) ||
-         (event->type == SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION) ||
+         (event->type == SDL_EVENT_GAMEPAD_AXIS_MOTION) ||
          (event->type == SDL_EVENT_GAMEPAD_SENSOR_UPDATE) ||
+         (event->type == SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION) ||
+         (event->type == SDL_EVENT_GAMEPAD_UPDATE_COMPLETE) ||
+         (event->type == SDL_EVENT_JOYSTICK_AXIS_MOTION) ||
+         (event->type == SDL_EVENT_JOYSTICK_UPDATE_COMPLETE) ||
          (event->type == SDL_EVENT_SENSOR_UPDATE))) {
         return;
     }