From af0420d898c558a7bec7cd89cb42d9f5df1eb8da Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 10 Mar 2025 20:59:03 -0700
Subject: [PATCH] Switched GPU renderer shaders to shadercross and HLSL
---
src/render/gpu/SDL_shaders_gpu.c | 28 +-
src/render/gpu/shaders/build-shaders.sh | 104 +---
src/render/gpu/shaders/color.frag | 9 -
src/render/gpu/shaders/color.frag.dxil.h | 238 ++++++++
src/render/gpu/shaders/color.frag.hlsl | 13 +
src/render/gpu/shaders/color.frag.metal.h | 28 -
src/render/gpu/shaders/color.frag.msl.h | 32 +
src/render/gpu/shaders/color.frag.sm50.dxbc.h | 85 ---
src/render/gpu/shaders/color.frag.sm60.dxil.h | 340 -----------
src/render/gpu/shaders/color.frag.spv.h | 57 +-
src/render/gpu/shaders/dxbc50.h | 6 -
src/render/gpu/shaders/dxil.h | 6 +
src/render/gpu/shaders/dxil60.h | 6 -
src/render/gpu/shaders/linepoint.vert | 17 -
src/render/gpu/shaders/linepoint.vert.dxil.h | 326 ++++++++++
src/render/gpu/shaders/linepoint.vert.hlsl | 24 +
src/render/gpu/shaders/linepoint.vert.metal.h | 51 --
src/render/gpu/shaders/linepoint.vert.msl.h | 57 ++
.../gpu/shaders/linepoint.vert.sm50.dxbc.h | 172 ------
.../gpu/shaders/linepoint.vert.sm60.dxil.h | 496 ----------------
src/render/gpu/shaders/linepoint.vert.spv.h | 177 +++---
src/render/gpu/shaders/metal.h | 6 -
src/render/gpu/shaders/msl.h | 6 +
src/render/gpu/shaders/texture_rgb.frag | 12 -
.../gpu/shaders/texture_rgb.frag.dxil.h | 325 ++++++++++
src/render/gpu/shaders/texture_rgb.frag.hlsl | 17 +
.../gpu/shaders/texture_rgb.frag.metal.h | 41 --
src/render/gpu/shaders/texture_rgb.frag.msl.h | 48 ++
.../gpu/shaders/texture_rgb.frag.sm50.dxbc.h | 123 ----
.../gpu/shaders/texture_rgb.frag.sm60.dxil.h | 465 ---------------
src/render/gpu/shaders/texture_rgb.frag.spv.h | 132 +++--
src/render/gpu/shaders/texture_rgba.frag | 12 -
.../gpu/shaders/texture_rgba.frag.dxil.h | 325 ++++++++++
src/render/gpu/shaders/texture_rgba.frag.hlsl | 17 +
.../gpu/shaders/texture_rgba.frag.metal.h | 40 --
.../gpu/shaders/texture_rgba.frag.msl.h | 47 ++
.../gpu/shaders/texture_rgba.frag.sm50.dxbc.h | 120 ----
.../gpu/shaders/texture_rgba.frag.sm60.dxil.h | 467 ---------------
.../gpu/shaders/texture_rgba.frag.spv.h | 116 ++--
src/render/gpu/shaders/tri_color.vert | 17 -
src/render/gpu/shaders/tri_color.vert.dxil.h | 338 +++++++++++
src/render/gpu/shaders/tri_color.vert.hlsl | 22 +
src/render/gpu/shaders/tri_color.vert.metal.h | 48 --
src/render/gpu/shaders/tri_color.vert.msl.h | 56 ++
.../gpu/shaders/tri_color.vert.sm50.dxbc.h | 178 ------
.../gpu/shaders/tri_color.vert.sm60.dxil.h | 515 ----------------
src/render/gpu/shaders/tri_color.vert.spv.h | 168 +++---
src/render/gpu/shaders/tri_texture.vert | 20 -
.../gpu/shaders/tri_texture.vert.dxil.h | 363 ++++++++++++
src/render/gpu/shaders/tri_texture.vert.hlsl | 26 +
.../gpu/shaders/tri_texture.vert.metal.h | 56 --
src/render/gpu/shaders/tri_texture.vert.msl.h | 70 +++
.../gpu/shaders/tri_texture.vert.sm50.dxbc.h | 195 ------
.../gpu/shaders/tri_texture.vert.sm60.dxil.h | 558 ------------------
src/render/gpu/shaders/tri_texture.vert.spv.h | 208 +++----
55 files changed, 2840 insertions(+), 4589 deletions(-)
delete mode 100644 src/render/gpu/shaders/color.frag
create mode 100644 src/render/gpu/shaders/color.frag.dxil.h
create mode 100644 src/render/gpu/shaders/color.frag.hlsl
delete mode 100644 src/render/gpu/shaders/color.frag.metal.h
create mode 100644 src/render/gpu/shaders/color.frag.msl.h
delete mode 100644 src/render/gpu/shaders/color.frag.sm50.dxbc.h
delete mode 100644 src/render/gpu/shaders/color.frag.sm60.dxil.h
delete mode 100644 src/render/gpu/shaders/dxbc50.h
create mode 100644 src/render/gpu/shaders/dxil.h
delete mode 100644 src/render/gpu/shaders/dxil60.h
delete mode 100644 src/render/gpu/shaders/linepoint.vert
create mode 100644 src/render/gpu/shaders/linepoint.vert.dxil.h
create mode 100644 src/render/gpu/shaders/linepoint.vert.hlsl
delete mode 100644 src/render/gpu/shaders/linepoint.vert.metal.h
create mode 100644 src/render/gpu/shaders/linepoint.vert.msl.h
delete mode 100644 src/render/gpu/shaders/linepoint.vert.sm50.dxbc.h
delete mode 100644 src/render/gpu/shaders/linepoint.vert.sm60.dxil.h
delete mode 100644 src/render/gpu/shaders/metal.h
create mode 100644 src/render/gpu/shaders/msl.h
delete mode 100644 src/render/gpu/shaders/texture_rgb.frag
create mode 100644 src/render/gpu/shaders/texture_rgb.frag.dxil.h
create mode 100644 src/render/gpu/shaders/texture_rgb.frag.hlsl
delete mode 100644 src/render/gpu/shaders/texture_rgb.frag.metal.h
create mode 100644 src/render/gpu/shaders/texture_rgb.frag.msl.h
delete mode 100644 src/render/gpu/shaders/texture_rgb.frag.sm50.dxbc.h
delete mode 100644 src/render/gpu/shaders/texture_rgb.frag.sm60.dxil.h
delete mode 100644 src/render/gpu/shaders/texture_rgba.frag
create mode 100644 src/render/gpu/shaders/texture_rgba.frag.dxil.h
create mode 100644 src/render/gpu/shaders/texture_rgba.frag.hlsl
delete mode 100644 src/render/gpu/shaders/texture_rgba.frag.metal.h
create mode 100644 src/render/gpu/shaders/texture_rgba.frag.msl.h
delete mode 100644 src/render/gpu/shaders/texture_rgba.frag.sm50.dxbc.h
delete mode 100644 src/render/gpu/shaders/texture_rgba.frag.sm60.dxil.h
delete mode 100644 src/render/gpu/shaders/tri_color.vert
create mode 100644 src/render/gpu/shaders/tri_color.vert.dxil.h
create mode 100644 src/render/gpu/shaders/tri_color.vert.hlsl
delete mode 100644 src/render/gpu/shaders/tri_color.vert.metal.h
create mode 100644 src/render/gpu/shaders/tri_color.vert.msl.h
delete mode 100644 src/render/gpu/shaders/tri_color.vert.sm50.dxbc.h
delete mode 100644 src/render/gpu/shaders/tri_color.vert.sm60.dxil.h
delete mode 100644 src/render/gpu/shaders/tri_texture.vert
create mode 100644 src/render/gpu/shaders/tri_texture.vert.dxil.h
create mode 100644 src/render/gpu/shaders/tri_texture.vert.hlsl
delete mode 100644 src/render/gpu/shaders/tri_texture.vert.metal.h
create mode 100644 src/render/gpu/shaders/tri_texture.vert.msl.h
delete mode 100644 src/render/gpu/shaders/tri_texture.vert.sm50.dxbc.h
delete mode 100644 src/render/gpu/shaders/tri_texture.vert.sm60.dxil.h
diff --git a/src/render/gpu/SDL_shaders_gpu.c b/src/render/gpu/SDL_shaders_gpu.c
index a56fb0ca1bc4c..c7fd8d4d110e2 100644
--- a/src/render/gpu/SDL_shaders_gpu.c
+++ b/src/render/gpu/SDL_shaders_gpu.c
@@ -45,7 +45,7 @@ typedef struct GPU_ShaderModuleSource
#ifdef SDL_GPU_D3D12
#define IF_D3D12(...) __VA_ARGS__
#define HAVE_DXIL60_SHADERS 1
-#include "shaders/dxil60.h"
+#include "shaders/dxil.h"
#else
#define IF_D3D12(...)
#define HAVE_DXIL60_SHADERS 0
@@ -54,7 +54,7 @@ typedef struct GPU_ShaderModuleSource
#ifdef SDL_GPU_METAL
#define IF_METAL(...) __VA_ARGS__
#define HAVE_METAL_SHADERS 1
-#include "shaders/metal.h"
+#include "shaders/msl.h"
#else
#define IF_METAL(...)
#define HAVE_METAL_SHADERS 0
@@ -84,22 +84,22 @@ static const GPU_ShaderSources vert_shader_sources[NUM_VERT_SHADERS] = {
.num_samplers = 0,
.num_uniform_buffers = 1,
SHADER_SPIRV(linepoint_vert_spv)
- SHADER_DXIL60(linepoint_vert_sm60_dxil)
- SHADER_METAL(linepoint_vert_metal)
+ SHADER_DXIL60(linepoint_vert_dxil)
+ SHADER_METAL(linepoint_vert_msl)
},
[VERT_SHADER_TRI_COLOR] = {
.num_samplers = 0,
.num_uniform_buffers = 1,
SHADER_SPIRV(tri_color_vert_spv)
- SHADER_DXIL60(tri_color_vert_sm60_dxil)
- SHADER_METAL(tri_color_vert_metal)
+ SHADER_DXIL60(tri_color_vert_dxil)
+ SHADER_METAL(tri_color_vert_msl)
},
[VERT_SHADER_TRI_TEXTURE] = {
.num_samplers = 0,
.num_uniform_buffers = 1,
SHADER_SPIRV(tri_texture_vert_spv)
- SHADER_DXIL60(tri_texture_vert_sm60_dxil)
- SHADER_METAL(tri_texture_vert_metal)
+ SHADER_DXIL60(tri_texture_vert_dxil)
+ SHADER_METAL(tri_texture_vert_msl)
},
};
@@ -108,22 +108,22 @@ static const GPU_ShaderSources frag_shader_sources[NUM_FRAG_SHADERS] = {
.num_samplers = 0,
.num_uniform_buffers = 0,
SHADER_SPIRV(color_frag_spv)
- SHADER_DXIL60(color_frag_sm60_dxil)
- SHADER_METAL(color_frag_metal)
+ SHADER_DXIL60(color_frag_dxil)
+ SHADER_METAL(color_frag_msl)
},
[FRAG_SHADER_TEXTURE_RGB] = {
.num_samplers = 1,
.num_uniform_buffers = 0,
SHADER_SPIRV(texture_rgb_frag_spv)
- SHADER_DXIL60(texture_rgb_frag_sm60_dxil)
- SHADER_METAL(texture_rgb_frag_metal)
+ SHADER_DXIL60(texture_rgb_frag_dxil)
+ SHADER_METAL(texture_rgb_frag_msl)
},
[FRAG_SHADER_TEXTURE_RGBA] = {
.num_samplers = 1,
.num_uniform_buffers = 0,
SHADER_SPIRV(texture_rgba_frag_spv)
- SHADER_DXIL60(texture_rgba_frag_sm60_dxil)
- SHADER_METAL(texture_rgba_frag_metal)
+ SHADER_DXIL60(texture_rgba_frag_dxil)
+ SHADER_METAL(texture_rgba_frag_msl)
},
};
// clang-format on
diff --git a/src/render/gpu/shaders/build-shaders.sh b/src/render/gpu/shaders/build-shaders.sh
index 9b019e59ecd05..1b725efba3e38 100755
--- a/src/render/gpu/shaders/build-shaders.sh
+++ b/src/render/gpu/shaders/build-shaders.sh
@@ -2,30 +2,6 @@
set -e
-# NOTE: fxc is tested on Linux with https://github.com/mozilla/fxc2
-
-which fxc &>/dev/null && HAVE_FXC=1 || HAVE_FXC=0
-which dxc &>/dev/null && HAVE_DXC=1 || HAVE_DXC=0
-which spirv-cross &>/dev/null && HAVE_SPIRV_CROSS=1 || HAVE_SPIRV_CROSS=0
-
-[ "$HAVE_FXC" != 0 ] || echo "fxc not in PATH; D3D11 shaders will not be rebuilt"
-[ "$HAVE_DXC" != 0 ] || echo "dxc not in PATH; D3D12 shaders will not be rebuilt"
-[ "$HAVE_SPIRV_CROSS" != 0 ] || echo "spirv-cross not in PATH; D3D11, D3D12, Metal shaders will not be rebuilt"
-
-USE_FXC=${USE_FXC:-$HAVE_FXC}
-USE_DXC=${USE_DXC:-$HAVE_DXC}
-USE_SPIRV_CROSS=${USE_SPIRV_CROSS:-$HAVE_SPIRV_CROSS}
-
-spirv_bundle="spir-v.h"
-dxbc50_bundle="dxbc50.h"
-dxil60_bundle="dxil60.h"
-metal_bundle="metal.h"
-
-rm -f "$spirv_bundle"
-[ "$USE_SPIRV_CROSS" != 0 ] && rm -f "$metal_bundle"
-[ "$USE_SPIRV_CROSS" != 0 ] && [ "$USE_FXC" != 0 ] && rm -f "$dxbc50_bundle"
-[ "$USE_SPIRV_CROSS" != 0 ] && [ "$USE_DXC" != 0 ] && rm -f "$dxil60_bundle"
-
make-header() {
xxd -i "$1" | sed \
-e 's/^unsigned /const unsigned /g' \
@@ -33,74 +9,16 @@ make-header() {
> "$1.h"
}
-compile-hlsl-dxbc() {
- local src="$1"
- local profile="$2"
- local output_basename="$3"
- local var_name="$(echo "$output_basename" | sed -e 's/\./_/g')"
-
- fxc "$src" /E main /T $2 /Fh "$output_basename.tmp.h" || exit $?
- sed \
- -e "s/g_main/$var_name/;s/\r//g" \
- -e 's,^const,static const,' \
- -e 's,const unsigned,const signed,' \
- < "$output_basename.tmp.h" \
- > "$output_basename.h"
- rm -f "$output_basename.tmp.h"
-}
-
-compile-hlsl-dxil() {
- local src="$1"
- local profile="$2"
- local output_basename="$3"
- local var_name="$(echo "$output_basename" | sed -e 's/\./_/g')"
-
- dxc "$src" -E main -T $2 -Fh "$output_basename.tmp.h" -O3 || exit $?
- sed \
- -e "s/g_main/$var_name/;s/\r//g" \
- -e 's,^const,static const,' \
- < "$output_basename.tmp.h" \
- > "$output_basename.h"
- rm -f "$output_basename.tmp.h"
-}
-
-for i in *.vert *.frag; do
- spv="$i.spv"
- metal="$i.metal"
- hlsl50="$i.sm50.hlsl"
- dxbc50="$i.sm50.dxbc"
- hlsl60="$i.sm60.hlsl"
- dxil60="$i.sm60.dxil"
-
- glslangValidator -g0 -Os "$i" -V -o "$spv" --quiet
-
- make-header "$spv"
- echo "#include \"$spv.h\"" >> "$spirv_bundle"
-
- if [ "$USE_SPIRV_CROSS" = "0" ]; then
- continue
- fi
-
- spirv-cross "$spv" --hlsl --shader-model 50 --hlsl-enable-compat --output "$hlsl50"
- spirv-cross "$spv" --hlsl --shader-model 60 --hlsl-enable-compat --output "$hlsl60"
-
- if [ "${i##*.}" == "frag" ]; then
- hlsl_stage="ps"
- else
- hlsl_stage="vs"
+# Requires shadercross CLI installed from SDL_shadercross
+for filename in *.hlsl; do
+ if [ -f "$filename" ]; then
+ shadercross "$filename" -o "${filename/.hlsl/.spv}"
+ make-header "${filename/.hlsl/.spv}"
+ shadercross "$filename" -o "${filename/.hlsl/.msl}"
+ make-header "${filename/.hlsl/.msl}"
+ shadercross "$filename" -o "${filename/.hlsl/.dxil}"
+ make-header "${filename/.hlsl/.dxil}"
fi
-
- if [ "$USE_FXC" != "0" ]; then
- compile-hlsl-dxbc "$hlsl50" ${hlsl_stage}_5_0 "$dxbc50"
- echo "#include \"$dxbc50.h\"" >> "$dxbc50_bundle"
- fi
-
- if [ "$USE_DXC" != "0" ]; then
- compile-hlsl-dxil "$hlsl60" ${hlsl_stage}_6_0 "$dxil60"
- echo "#include \"$dxil60.h\"" >> "$dxil60_bundle"
- fi
-
- spirv-cross "$spv" --msl --output "$metal"
- make-header "$metal"
- echo "#include \"$metal.h\"" >> "$metal_bundle"
done
+
+rm -f *.spv *.msl *.dxil
diff --git a/src/render/gpu/shaders/color.frag b/src/render/gpu/shaders/color.frag
deleted file mode 100644
index 8ce1e6ba07fa3..0000000000000
--- a/src/render/gpu/shaders/color.frag
+++ /dev/null
@@ -1,9 +0,0 @@
-#version 450
-
-layout(location = 0) in vec4 v_color;
-
-layout(location = 0) out vec4 o_color;
-
-void main() {
- o_color = v_color;
-}
diff --git a/src/render/gpu/shaders/color.frag.dxil.h b/src/render/gpu/shaders/color.frag.dxil.h
new file mode 100644
index 0000000000000..005fbfaf0cdd8
--- /dev/null
+++ b/src/render/gpu/shaders/color.frag.dxil.h
@@ -0,0 +1,238 @@
+static const unsigned char color_frag_dxil[] = {
+ 0x44, 0x58, 0x42, 0x43, 0x2e, 0x2e, 0xa9, 0x96, 0x45, 0xe1, 0xc0, 0xaa,
+ 0xe2, 0x19, 0x19, 0xf0, 0x13, 0x89, 0x7b, 0xcc, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x0b, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
+ 0x4c, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00,
+ 0x58, 0x01, 0x00, 0x00, 0x08, 0x06, 0x00, 0x00, 0x24, 0x06, 0x00, 0x00,
+ 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44,
+ 0x00, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00,
+ 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65,
+ 0x74, 0x00, 0x00, 0x00, 0x50, 0x53, 0x56, 0x30, 0x8c, 0x00, 0x00, 0x00,
+ 0x34, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01,
+ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x10, 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52,
+ 0x44, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x00, 0x03, 0x02, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10,
+ 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54,
+ 0xa8, 0x04, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x2a, 0x01, 0x00, 0x00,
+ 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
+ 0x90, 0x04, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00,
+ 0x21, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49,
+ 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19,
+ 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42,
+ 0x84, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x42, 0x88,
+ 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42,
+ 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c,
+ 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x21, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00,
+ 0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07,
+ 0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20,
+ 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+ 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00,
+ 0x0f, 0x00, 0x00, 0x00, 0x32, 0x22, 0x08, 0x09, 0x20, 0x64, 0x85, 0x04,
+ 0x13, 0x22, 0xa4, 0x84, 0x04, 0x13, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14,
+ 0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, 0x4c, 0x10, 0x30, 0x23, 0x00,
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+ 0xc6, 0x04, 0x43, 0xa2, 0x12, 0x18, 0x01, 0x28, 0x88, 0x62, 0x28, 0x83,
+ 0xf2, 0xa0, 0x2a, 0x89, 0x11, 0x80, 0x22, 0x28, 0x84, 0x02, 0xa1, 0x1d,
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+ 0x8e, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x24, 0xc6, 0x05, 0xc7, 0x45,
+ 0xa6, 0x06, 0x46, 0xc6, 0x05, 0x07, 0x04, 0x45, 0x8c, 0xe6, 0x26, 0x26,
+ 0x06, 0x67, 0x26, 0xa7, 0x2c, 0x65, 0x43, 0x10, 0x4c, 0x10, 0x88, 0x61,
+ 0x82, 0x40, 0x10, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x10, 0xc5, 0x06, 0x61,
+ 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10, 0x08, 0x63, 0xc3, 0x80, 0x24, 0xc4,
+ 0x04, 0x61, 0x71, 0x36, 0x04, 0xcb, 0x04, 0x41, 0x00, 0x48, 0xb4, 0x85,
+ 0xa5, 0xb9, 0x11, 0xa1, 0x2a, 0xc2, 0x1a, 0x7a, 0x7a, 0x92, 0x22, 0x9a,
+ 0x20, 0x14, 0xc9, 0x04, 0xa1, 0x50, 0x36, 0x04, 0xc4, 0x04, 0xa1, 0x58,
+ 0x26, 0x08, 0x05, 0x33, 0x41, 0x20, 0x8e, 0x09, 0x02, 0x81, 0x6c, 0x10,
+ 0x2a, 0x6b, 0xc3, 0x42, 0x3c, 0x50, 0x24, 0x4d, 0x03, 0x45, 0x44, 0xd7,
+ 0x86, 0x00, 0x63, 0x32, 0x65, 0xf5, 0x45, 0x15, 0x26, 0x77, 0x56, 0x46,
+ 0x37, 0x41, 0x28, 0x9a, 0x0d, 0x0b, 0xa1, 0x41, 0x9b, 0x14, 0x0d, 0x14,
+ 0x11, 0x5d, 0x1b, 0x02, 0x6e, 0xc3, 0x90, 0x75, 0xc0, 0x86, 0xa2, 0x71,
+ 0x3c, 0x00, 0xa8, 0xc2, 0xc6, 0x66, 0xd7, 0xe6, 0x92, 0x46, 0x56, 0xe6,
+ 0x46, 0x37, 0x25, 0x08, 0xaa, 0x90, 0xe1, 0xb9, 0xd8, 0x95, 0xc9, 0xcd,
+ 0xa5, 0xbd, 0xb9, 0x4d, 0x09, 0x88, 0x26, 0x64, 0x78, 0x2e, 0x76, 0x61,
+ 0x6c, 0x76, 0x65, 0x72, 0x53, 0x02, 0xa3, 0x0e, 0x19, 0x9e, 0xcb, 0x1c,
+ 0x5a, 0x18, 0x59, 0x99, 0x5c, 0xd3, 0x1b, 0x59, 0x19, 0xdb, 0x94, 0x20,
+ 0xa9, 0x43, 0x86, 0xe7, 0x62, 0x97, 0x56, 0x76, 0x97, 0x44, 0x36, 0x45,
+ 0x17, 0x46, 0x57, 0x36, 0x25, 0x58, 0xea, 0x90, 0xe1, 0xb9, 0x94, 0xb9,
+ 0xd1, 0xc9, 0xe5, 0x41, 0xbd, 0xa5, 0xb9, 0xd1, 0xcd, 0x4d, 0x09, 0x3c,
+ 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00,
+ 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88,
+ 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73,
+ 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e,
+ 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30,
+ 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8,
+ 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b,
+ 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76,
+ 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e,
+ 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e,
+ 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61,
+ 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4,
+ 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76,
+ 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37,
+ 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76,
+ 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71,
+ 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e,
+ 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1,
+ 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61,
+ 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90,
+ 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8,
+ 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc,
+ 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xc8,
+ 0x21, 0x07, 0x7c, 0x70, 0x03, 0x72, 0x10, 0x87, 0x73, 0x70, 0x03, 0x7b,
+ 0x08, 0x07, 0x79, 0x60, 0x87, 0x70, 0xc8, 0x87, 0x77, 0xa8, 0x07, 0x7a,
+ 0x98, 0x81, 0x3c, 0xe4, 0x80, 0x0f, 0x6e, 0x40, 0x0f, 0xe5, 0xd0, 0x0e,
+ 0xf0, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
+ 0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe, 0xe2, 0x00, 0x83, 0xd8, 0x3c,
+ 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x02, 0xd5, 0x70, 0xf9, 0xce, 0xe3, 0x4b,
+ 0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x00,
+ 0x04, 0x03, 0x20, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00,
+ 0x1e, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00,
+ 0x03, 0x00, 0x00, 0x00, 0x44, 0x85, 0x30, 0x03, 0x50, 0x0a, 0x54, 0x25,
+ 0x50, 0x06, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x4c,
+ 0x05, 0x04, 0x29, 0xc4, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x94,
+ 0x11, 0x45, 0x43, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x46, 0x75,
+ 0x48, 0xd2, 0x62, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0x61, 0x21,
+ 0xd3, 0x44, 0x1c, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x58, 0x07,
+ 0x45, 0x39, 0xc4, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0xd6, 0x41,
+ 0x51, 0xc6, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x88, 0x75, 0x50,
+ 0x54, 0x23, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0x62, 0x1d, 0x14,
+ 0x55, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00
+};
+static const unsigned int color_frag_dxil_len = 2816;
diff --git a/src/render/gpu/shaders/color.frag.hlsl b/src/render/gpu/shaders/color.frag.hlsl
new file mode 100644
index 000
(Patch may be truncated, please check the link at the top of this post.)