From 01a812cbcace6f046576ccd9583e5b329fdfbe58 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Tue, 11 Nov 2025 01:21:27 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_gpu.h | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index d3d97b96a747d..562802d18a385 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -2307,13 +2307,13 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
* either supports Tier 2 Resource Binding or does not support D3D12 in any
* capacity. Defaults to false.
*
- * With the Vulkan renderer:
- * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION`: By
- * default, Vulkan device enumeration includes drivers of all types, including
- * software renderers (for example, the Lavapipe Mesa driver). This can be
- * useful if your application _requires_ SDL_GPU, but if you can provide your
- * own fallback renderer (for example, an OpenGL renderer) this property can
- * be set to true. Defaults to false.
+ * With the Vulkan renderer: -
+ * `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION`: By
+ * default, Vulkan device enumeration includes drivers of all types, including
+ * software renderers (for example, the Lavapipe Mesa driver). This can be
+ * useful if your application _requires_ SDL_GPU, but if you can provide your
+ * own fallback renderer (for example, an OpenGL renderer) this property can
+ * be set to true. Defaults to false.
*
* \param props the properties to use.
* \returns a GPU context on success or NULL on failure; call SDL_GetError()