SDL: Sync SDL3 wiki -> header (0e262)

From 0e262dfd441f93d158b6a951db49efdc00bb3bba Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 16 Jun 2025 02:13:37 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_audio.h | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index ada6dd8a68919..862043d4bd26c 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -1149,9 +1149,9 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStre
  *
  * The frequency ratio is used to adjust the rate at which input data is
  * consumed. Changing this effectively modifies the speed and pitch of the
- * audio. A value greater than 1.0f will play the audio faster, and at a higher
- * pitch. A value less than 1.0f will play the audio slower, and at a lower
- * pitch. 1.0f means play at normal speed.
+ * audio. A value greater than 1.0f will play the audio faster, and at a
+ * higher pitch. A value less than 1.0f will play the audio slower, and at a
+ * lower pitch. 1.0f means play at normal speed.
  *
  * This is applied during SDL_GetAudioStreamData, and can be continuously
  * changed to create various effects.