SDL: Sync SDL3 wiki -> header (0e501)

From 0e50195d3790184b2c9f38d441de0693b14229db Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 20 Mar 2026 01:07:55 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_stdinc.h | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/include/SDL3/SDL_stdinc.h b/include/SDL3/SDL_stdinc.h
index cbe41cfb9de6a..28e5f78744c5b 100644
--- a/include/SDL3/SDL_stdinc.h
+++ b/include/SDL3/SDL_stdinc.h
@@ -4418,9 +4418,6 @@ extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand_r(Uint64 *state, Sint32 n);
 /**
  * Generate a uniform pseudo-random floating point number less than 1.0
  *
- * If you want reproducible output, be sure to initialize with SDL_srand()
- * first.
- *
  * There are no guarantees as to the quality of the random sequence produced,
  * and this should not be used for security (cryptography, passwords) or where
  * money is on the line (loot-boxes, casinos). There are many random number