From 0f37491a8b8d38c55850e04320921c5582645312 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 5 Dec 2025 17:42:23 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_gpu.h | 15 ++++++++-------
1 file changed, 8 insertions(+), 7 deletions(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index c9a1f07e49e69..f1c67cc9acf40 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -2945,9 +2945,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetGPUTextureName(
*
* Useful for debugging.
*
- * On Direct3D 12, using SDL_InsertGPUDebugLabel requires WinPixEventRuntime.dll
- * to be in your PATH or in the same directory as your executable.
- * See [here](https://devblogs.microsoft.com/pix/winpixeventruntime/)
+ * On Direct3D 12, using SDL_InsertGPUDebugLabel requires
+ * WinPixEventRuntime.dll to be in your PATH or in the same directory as your
+ * executable. See
+ * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/)
* for instructions on how to obtain it.
*
* \param command_buffer a command buffer.
@@ -2969,8 +2970,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_InsertGPUDebugLabel(
* SDL_PopGPUDebugGroup.
*
* On Direct3D 12, using SDL_PushGPUDebugGroup requires WinPixEventRuntime.dll
- * to be in your PATH or in the same directory as your executable.
- * See [here](https://devblogs.microsoft.com/pix/winpixeventruntime/)
+ * to be in your PATH or in the same directory as your executable. See
+ * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/)
* for instructions on how to obtain it.
*
* On some backends (e.g. Metal), pushing a debug group during a
@@ -2993,8 +2994,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_PushGPUDebugGroup(
* Ends the most-recently pushed debug group.
*
* On Direct3D 12, using SDL_PopGPUDebugGroup requires WinPixEventRuntime.dll
- * to be in your PATH or in the same directory as your executable.
- * See [here](https://devblogs.microsoft.com/pix/winpixeventruntime/)
+ * to be in your PATH or in the same directory as your executable. See
+ * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/)
* for instructions on how to obtain it.
*
* \param command_buffer a command buffer.