From 1c21a72bda27fa738ba249e7e8ee6bbe702ff1d9 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 22 Jan 2025 17:20:25 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_gpu.h | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 06917d45e9ae7..081ab4825525a 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -130,7 +130,8 @@
* It is optimal for apps to pre-compile the shader formats they might use,
* but for ease of use SDL provides a separate project,
* [SDL_shadercross](https://github.com/libsdl-org/SDL_shadercross)
- * , for performing runtime shader cross-compilation.
+ * , for performing runtime shader cross-compilation. It also has a CLI
+ * interface for offline precompilation as well.
*
* This is an extremely quick overview that leaves out several important
* details. Already, though, one can see that GPU programming can be quite