From 2ea3ac2914571ca17a8d337c8a67ec040ceff680 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sun, 25 Jan 2026 17:13:43 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
(cherry picked from commit 5642fc963e72f0e82c4c84aeb9d58b2fc2ddc5d3)
---
include/SDL3/SDL_gpu.h | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index d86bac498da83..2fe19429df8ac 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -2322,12 +2322,12 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
* minimal set SDL requires.
*
* With the Metal backend: -
- * `SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN`: By default, macOS
- * support requires what Apple calls "MTLGPUFamilyMac2" hardware or newer.
- * However, an application can set this property to true to enable support for
- * "MTLGPUFamilyMac1" hardware, if (and only if) the application does not
- * write to sRGB textures. (For history's sake: MacFamily1 also does not
- * support indirect command buffers, MSAA depth resolve, and stencil
+ * `SDL_PROP_GPU_DEVICE_CREATE_METAL_ALLOW_MACFAMILY1_BOOLEAN`: By default,
+ * macOS support requires what Apple calls "MTLGPUFamilyMac2" hardware or
+ * newer. However, an application can set this property to true to enable
+ * support for "MTLGPUFamilyMac1" hardware, if (and only if) the application
+ * does not write to sRGB textures. (For history's sake: MacFamily1 also does
+ * not support indirect command buffers, MSAA depth resolve, and stencil
* resolve/feedback, but these are not exposed features in SDL_GPU.)
*
* \param props the properties to use.